ISI Track Team Tweets

Discussion in 'General Discussion' started by Miro, Nov 13, 2013.

  1. RNelson

    RNelson Registered

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    I think this is an endless, unsolvable debate because your 'awful' may well be quite acceptable to someone else. I run rF2, triple monitors with a single GTX 760 and an i5 3570 which is not a high end machine by my definition and at the graphics levels I use it looks just fine to me. You may well look at the same thing I am looking at and have an entirely different description and find it completely unacceptable. And both of us, from our own perspective are correct. For that matter we may disagree as to what constitutes high end PC. But it fills the forums.....
     
  2. jonnyboy_99

    jonnyboy_99 Registered

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    What is SS? Sry if this has been already said...
     
  3. Luc Van Camp

    Luc Van Camp Track Team Staff Member

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    Silverstone, I thought at first ... :)

    Super Sampling Anti-Aliasing
     
  4. Prodigy

    Prodigy Registered

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    Lol, you are spending too much time with your game ;)
     
  5. adamfarmer

    adamfarmer Member

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    I was hoping we'd see the release very soon, but maybe not! I enjoy the updates though.

    "Very hard to see inside the car and looks too deep, but bumpy surfaces require it. Need to make it more visible ..."
    [​IMG]
     
  6. RNelson

    RNelson Registered

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    Since the game is about entertainment maybe they wont release the track until we stop being entertained by their teasers. They are just maximizing the entertainment value this way....
     
  7. Marc Collins

    Marc Collins Registered

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    Has nothing to do with personal preferences, If you read my post, you would see I am talking about compared to iRacing and AC with similar settings. I have no problem if the superior physics of rF2 causes slower performance. But it seems to be mostly graphics-related and as each new level of track sophistication gets released, FPS plunges further. Remember when we all thought Silverstone was a "heavy" track? Then AMP came out!! I am just afraid Toban will be even lower FPS to the point that it requires modifying settings to run properly (that don't have to be modified for other tracks).

    It isn't circular reasoning. It's having such a wide range in the quality of tracks that different settings are needed for newer ones versus older ones. We all have our settings calibratd for a certain compromise and balance. This throws it off.

    It's really only a problem since we have universal graphics settings that apply to all tracks. Option 1: make graphics settings per track. Option 2: optimize track graphics so there is greater consistency across the official released tracks. Option 3: do nothing to address the issue.
     
  8. Jamie Shorting

    Jamie Shorting Registered

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    Looking good.
     
  9. RNelson

    RNelson Registered

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    I think it is only a problem for a few of you.....
     
  10. stonec

    stonec Member

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    Well to be fair newer tracks add more details and higher res textures in other sims as well. iRacing Nordschleife for example is massively detailed. I never had problems running iRacing even on my old GPU, now I need to lower settings for this track. AC is pretty much the only sim that runs every track smooth for me.
     
  11. Tuttle

    Tuttle Technical Art Director - Env Lead Staff Member

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    Capping all tracks and cars to run the same FPS is just impossible. No way. :) Problem is when your card goes disco with available power and start struggling to run your FPS target (as 60 FPS).

    Point is it's not that easy to make all tracks running similar, when using our level of details and scene population. There are tracks which are busy like hell in real life, and we usually don't want these places looking like a Walmart parking-lot in the sim..just because we'd want that running similar to an oval in the desert flowing at 400FPS. There are place which are more flat and empty, making your GPU happy, others are sneaky and long and there you can use hardcore lodding because objects are visible just from small distances because of natural occluders (hills, turns, up and down etc). Other place, like AMP, are natural rollecoaster flowing in a small area, with everything visible all the time around the track, making LODs less efficient, sometimes impossible. There are tracks with multiple pitlanes and multiple garage buildings, like Silverstone and Indianapolis.There are tracks using naked tire stacks and these are loads of tris on a sim. Other tracks are using tire canvas, much more friendly on tricount because you don't need to model tires, at all. Etc etc etc etc..... If your goal is to make all these place running similar means your average level of details will be low to very low, especially for busy tracks. Which is what you can get running our busy tracks at medium or low settings, right now. Also, we care a lot of optimization, but we've seen people complaining when we go too aggressive on LODs, which is something other titles are doing, almost all the time. So, sometimes people ask more FPS but at the same time will complain for cheap looking track and/or aggressive LODs. Same goes with textures, which is a factor growing together with the scene population level and complexity. You see, it's not always xmas for track makers. :)

    AC it's going that way (less population) as its visual target is more focused on car models, maybe because they have DOF and PostFX which are usually focusing cars and making everything else blurred out, I don't know. Whatever, their tracks are not up to our standards in terms of scene population, texture resolution, TSOs and Buildings/Structures modeling. I'm not saying we are better, I'm saying we are doing differently because we want that way. They have their goal with things, we have our own. We should stop comparing really....And btw, I see big FPS fluctuation in AC too, running different combos. I find this pretty normal, if you ask me. ;)
     
  12. Lazza

    Lazza Registered

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    Tuttle, Tuttle, Tuttle... you should give yourself a timeout, that post is much too sensible for a forum.

    :eek:
     
  13. Tuttle

    Tuttle Technical Art Director - Env Lead Staff Member

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    Option 4: Scale down your settings just before clicking that race button; 3 seconds of your time and no mastercard required. ;)

    must be my italian blood sorry...:eek::D
     
  14. Woodee

    Woodee Registered

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  15. samcar304

    samcar304 Registered

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    Great news! Fed up with these low textured ambulances coming to attend to me once i crash... These new ones shold do the trick :D
     
    Last edited by a moderator: Feb 3, 2016
  16. TTupsi

    TTupsi Registered

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    Will be a bumpy ride with those tyres though ;)
     
  17. madquad

    madquad Registered

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    +* level of details and scene population + FPS = DX12
    *
     
  18. Nitrometh

    Nitrometh Registered

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    Would dx12 make it harder to create mods? Would make a change to dx12 a lot of work the get the existing content "up to date"?

    Gesendet von meinem GT-I9301I mit Tapatalk
     
  19. stonec

    stonec Member

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    If ISI went DX12 road they would probably have to maintain DX9 support (and content), since the majority of community still uses Windows 7 with no DX12 compatibility.
     
  20. overattack

    overattack Registered

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    Really?




    Are developed dx12 is confirmed in the roadmap?

    Only dx9 and stubborn.
     

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