Released ISI Formula Masters (FISI 2012) v1.6 Now Available!

Discussion in 'News & Notifications' started by 88mphTim, Dec 23, 2015.

Thread Status:
Not open for further replies.
  1. 88mphTim

    88mphTim racesimcentral.net

    Joined:
    Sep 23, 2010
    Messages:
    10,840
    Likes Received:
    314
    News link: http://rfactor.net/web/2015/12/23/isi-formula-masters-fisi-2012-v1-6-now-available/

    While the 2012 Formula ISI might be an older model and chassis, this car is used by a large number of rFactor 2 Grand Prix racing leagues around the world. Something more modern is in the pipeline, but we wanted to bring the 2012 car up-to-date before that (mainly because a lot of people don't like the modern cars).

    The vast majority of work went into the physics and tires, there are only minor visual tweaks.

    Download
    Non-Steam: 108 MB
    Steam: link

    Screenshot 2015-12-23 14.04.50.jpg Screenshot 2015-12-23 14.03.44.jpg Screenshot 2015-12-23 14.09.33.jpg

    Changelog
    - Tyre Tweaks.
    - AI cut corners less.
    - Downforce slightly increased (about 3+%).
    - FISI tweaked engine (770hp).
    - New drivetrain inertia calculations.
    - New moving fuel tank CG (lower as fuel depletes, requires B1038+)
    - Rear flap auto-close options in tuning page.
    - Alternative steering ratio adjustment in tuning options (method selected as default).
    - Faster pit times for tyre changes.
    - Reduced max toe angles.
    - Minor setup tweaks.
    - Minor chassis tweaks, including better unsprung masses.
    - New steering system.
    - Recalculated brake system, including reduced brake bias adjustability range.
    - .75kg fuel steps now (near enough to 1L)
    - Removed redundant class filter from .veh files "ISI_FM02"
    - Tyres updated to use CPM, including wet tyre improvements.
    - Moved to Ultrachassis (which includes proper working chassis flex, DOF improvements, additional compliance's, and quicker (more direct) steering).
    - AI correlation tweaks.
    - Placed pushrods near upright to decrease inaccurate 'degressive rates'.
    - Tiny Aero tweaks. Including very slight reduction to turbulent air.
    - Latest sound attenuation tweaks.
    - Slight optimization to LOD distances.
    - Some additional newer tracks added to trackconfigs.ini
     
  2. Ronnie

    Ronnie Registered

    Joined:
    Jun 15, 2012
    Messages:
    1,121
    Likes Received:
    296
    Bullseye! Downloading! Thank you a lot!! :D
     
  3. Jamie Shorting

    Jamie Shorting Registered

    Joined:
    Sep 11, 2013
    Messages:
    2,628
    Likes Received:
    3
    Thank you!
     
  4. delapecs

    delapecs Registered

    Joined:
    Feb 14, 2012
    Messages:
    237
    Likes Received:
    77
    Thank you! :)
     
  5. jomardi

    jomardi Registered

    Joined:
    Apr 18, 2011
    Messages:
    82
    Likes Received:
    1
    Thank you!
     
  6. 88mphTim

    88mphTim racesimcentral.net

    Joined:
    Sep 23, 2010
    Messages:
    10,840
    Likes Received:
    314
    Build notes have been added to.
     
  7. Ho3n3r

    Ho3n3r Registered

    Joined:
    Feb 18, 2012
    Messages:
    555
    Likes Received:
    104
    Any leagues using it, point me in your direction please.
     
  8. TJones

    TJones Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,074
    Likes Received:
    257
    Thank you !

    EDIT: After a quick spin, i'm really impressed about the tyres. While still non-CPM, they feel great, a lot more "rubber-like" than before.
     
    Last edited by a moderator: Dec 23, 2015
  9. Minibull

    Minibull Member

    Joined:
    Sep 28, 2012
    Messages:
    1,556
    Likes Received:
    18
    ^the tyres are "new CPM" ones...
     
  10. TJones

    TJones Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,074
    Likes Received:
    257
    Yes you're right: "- Tyres updated to use CPM, including wet tyre improvements."
    I wasn't aware, because the shape of the contact patch look's very much like the older non-cpm tyres. Even with 4deg camber.
     
  11. Ronnie

    Ronnie Registered

    Joined:
    Jun 15, 2012
    Messages:
    1,121
    Likes Received:
    296
    They are CPM.
    Reading the notes would prevent writing such things.
     
  12. Emery

    Emery Registered

    Joined:
    Oct 24, 2010
    Messages:
    3,085
    Likes Received:
    1,789
    "- Tyres updated to use CPM, including wet tyre improvements."

    Yup, noticeable improvement! This is the first time that I've ever felt in touch driving a recent F1 car in rF or rF2.
     
  13. matf1

    matf1 Registered

    Joined:
    Dec 27, 2011
    Messages:
    671
    Likes Received:
    2
    Yep, CPM goodness for sure.

    I'm not a fan of the default setup, a bit wallowy for my liking at a Silverstone test.
    Stiffening things up and using the fast rate steering allowed the car to really shine though. A long run on the hards was illuminating through the phases, very convincing characteristics applicable in the right scenario's.
    10 laps through Copse and I tried leaning a bit more on the front left. It gave way making me run wide and the whole time on preparation, I could just 'feel' it was going to do so.

    This is a very deep car and the tuning scope is huge. Each change in setup was immediately and purposefully noticeable, much more so than in previous versions. Not because they were wrong, but it's a much more colourful palette right now.

    Thanks so much ISI and happy whatever is it you do around this time of year :D
     
  14. kiko0602

    kiko0602 Registered

    Joined:
    Dec 25, 2011
    Messages:
    256
    Likes Received:
    38
    thx isi
     
  15. TJones

    TJones Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,074
    Likes Received:
    257
    To me it look's like these tyres are a lot softer (construction-wise), than those of the Indycar. It would explain the totally different shape of contact patch.
     
  16. Ronnie

    Ronnie Registered

    Joined:
    Jun 15, 2012
    Messages:
    1,121
    Likes Received:
    296
    Thinking the same. Last version was so dead for me that I basically abandoned it for almost 2 years. This one feels more organic. I was soooo hoping to see new improvements in a open wheeler because almost all OW cars in rF2 felt binar. On/off switch for feel, grip. Just a mystery that had to be learned to drive by heart EXACTLY within very small window that that car allowed. You felt a war prisoner running ahead, turning right, left on command from a soldier behind you pointing a gun at your head with you just waiting for him to pull a trigger every single moment.

    Very graphic analogy, true but that's what driving old FISI was and in some way Marussia feels like (given it's yet to be updated). New one gives a lot more confidence, makes me blame myself for most of the slides, spins rather than just sigh, press esc and try again hoping it won't happen again. I still need to fine tune my driving and setup to get most of it but already feels few jumps better rather than steps from the previous one.

    Also hearing about NEW formula car that is a bit more modern makes me think that we can get generic 2014/2015 F1 car :D And that means that ERS system might be in development? Maybe I'm a bit ahead of myself but just speculating. Sth that every person likes to do once in a while when some winks are made towards him. :D
     
  17. cosimo

    cosimo Registered

    Joined:
    Apr 14, 2013
    Messages:
    827
    Likes Received:
    99
    I second what Ronnie said. Car just feels connected to the road. Tried just the super soft tyres for now, but great update!
     
  18. PlickBadger

    PlickBadger Registered

    Joined:
    Jan 12, 2012
    Messages:
    534
    Likes Received:
    8
    thank you very much!
     
  19. Eddy

    Eddy Registered

    Joined:
    Jun 27, 2013
    Messages:
    1,649
    Likes Received:
    394
    Thank you very much, drove just a few laps but seems to be a great improvement. What i noticed immediately where the sounds.......and they are great :D specially the shifting sounds (clunks better said ;)) are nicely done. Keep up the good work and have a Merry Christmas team ISI
     
  20. LeChuck

    LeChuck Registered

    Joined:
    Oct 6, 2010
    Messages:
    47
    Likes Received:
    0
    I somehow ended up having v1.47 and v1.6 at the same time using +workshop shortcut on Steam. I had to unsuscribe and start rFactor 2 again. Don't have anything besides the official content.
     
    Last edited by a moderator: Dec 24, 2015
Thread Status:
Not open for further replies.

Share This Page