Greetings rFactor community, As you may know, rFactor 2 has been available on Steam since November 2015. A lot of development and testing has gone into creating access to the Steam platform and, most importantly, distributing rFactor2 content through the Workshop. To take full advantage of this feature-rich platform, we are concentrating our development effort on the Steam version of rFactor 2. The Workshop will be further integrated to serve as a centralized hub for mods and facilitate user created content. As our development focus will shift to the Steam version of rFactor 2 over the next few months, we recommend users convert their copy of rFactor 2 to Steam to fully take advantage of the new features as they become available. The following FAQ should answer the most important questions. How do I convert to rFactor 2 Steam version? Here you will find the full instructions on converting rFactor 2 to Steam. https://commerce.rfactor.net/steam-transfer-form Can I convert my lifetime online to Steam? Yes, lifetime will be carried over to your rFactor 2 Steam version. What happens to my non-Steam yearly online subscription when I convert? For those who still have a decent amount of time remaining on their account, we can work with them to transfer that time over to Steam. Please use the following email to make the request: firstname.lastname@example.org Will I still be able to get a Lite version of rFactor 2 on Steam? To make a “strip down” version of rFactor 2, which looks and behaves exactly like a “Lite” version, you'll simply need to unsubscribe from all content on Steam Workshop. Can I still install content manually or will I have to use workshop? No need to choose, both are possible. You will still be able to place .rfcmps and .rfmods in your package folder located in your Steam rFactor 2 directory to install any piece of content manually, exactly the same as before. Is hosting a dedicated server via Steam very different or more involved? Actually, Steam offers multiple ways of hosting, and they are all fully compatible. We now have a dedicated server distribution available via SteamCMD, which functions as a very lightweight version of the Dedicated Server, available to anyone -- no need to log in to the Steam client. Updating the dedicated server distribution is as simple as re-running the command line script once a new Build becomes available. For Steam client users, via the “Tools” menu in Steam, a separate dedicated server can be installed and will show up as another entry in your gaming library. The server will be auto-updated when new Builds are released, completely maintenance-free for you. So you can choose between user friendliness and manual flexibility, whichever works best for you. Will all of my plugins, custom UIs/HUDs, car skins, still be compatible with the Steam version of rFactor 2? Yes, all external plugins, car skins, and customs UIs/HUDs that are currently compatible with your non-Steam version of rFactor 2 should be fully compatible with the Steam version. How much longer will the non-Steam version of rFactor 2 be updated? The update following Build 1084 will be the last update of the non-Steam version. Will I still be able to run rFactor 2 non-Steam and put up a non-Steam dedicated server in the future? Yes, there are no plans to remove this feature. What will happen to the non-Steam matchmaker? It will continue into the future as well. I run a league and we might need to stay on a previous Build, is that possible in Steam? Yes, you can select a previous version.