Adjusted fuel consumption in what direction, how much?INDYCAR V1.23 hotfix released
- Adjusted fuel consumption
- Added back in the #27 livery
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What does FFB reset do exactly?I love this car, I want to drive it in all tracks. I am slowish with it, can't wait to discover even more of its handling as I'll get faster and get more savvy with setup.
P.S. I don't know about others, but I find myself very very often using reset FFB function in game now, way more often than I used to.
What does FFB reset do exactly?
Wow. I've never lost FFB. But it must be a thing if it has a dedicated button. Must be so hard to develop software for such a diverse hardware environment.I believe he is talking about when you lose all FFB and need to hit an assigned button to reset it and get it working again. Happens every so often.
Heh. So hard that all current racing sims do that...Wow. I've never lost FFB. But it must be a thing if it has a dedicated button. Must be so hard to develop software for such a diverse hardware environment.
Can you tell us pointing at the doll where rF2 touched you exactly?Heh. So hard that all current racing sims do that...
Oh wait![]()
Nice ad hominem. Maybe you'd show us a sim that has the same issue with FFB instead? That would be more productive.Can you tell us pointing at the doll where rF2 touched you exactly?
Very childish at that. But seeing I'm talking to someone who likes playing with dolls how about I show you where you can kiss me using one? That would be more on your level?An ad hominem is an attack to an argument by attacking a person. This was a direct attack![]()
Glad I could disappoint.Meeeh, I expected more.
As for the understeer ARB, Spring & Damper settings make a big difference. ARB's are adjustable On-Board too, so make sure you've got some buttons assigned. Soften the front springs 2 clicks, add 1 click to rear ARB. Watch the tire temps during laps and where the heat builds fastest.Hi all
Is there any information anywhere relating to what the various options do in the customize section. Ie what is Front Geometry description -5/-5/-5 all about and what can I expect to happen if I make changes.
I love the car however I do find it quite understeary and wondered if one of these settings may help.
Thanks in advance if you can help.
Best wishes
Bob
As for the understeer ARB, Spring & Damper settings make a big difference. ARB's are adjustable On-Board too, so make sure you've got some buttons assigned. Soften the front springs 2 clicks, add 1 click to rear ARB. Watch the tire temps during laps and where the heat builds fastest.
The Geometry settings redefine Roll Centers and Anti-Squat angles as positive, Anti-Dive as negative.
Roll Centers and Anti-Squat/Dive values appear to be derived values from the Angular Geometry.
The "-5/-5/-5" are probably the deviations from standard to the X/Y/Z locations of the Rear Upper/Lower ball joints at the chassis in MM. The geometry effects identified in the Upgrades.ini pretty much follow that real world pattern.
The effects of Roll Center Anti-Squat/Dive are complicated, I'll leave it at that. What's easy to consider is there is an ideal set of geometries that will vary with ride height range on a given track, so when you raise or lower the suspension the relative angles between the Spindle & Chassis changes as well. First focus on Suspension elements and as ride heights change before making Geometry changes. Note the deviations to ride height and test that same setup with various Geometry settings.
Dallara IR18 Front Suspension to OEM dimensions modeled to rF2 structure below at Full Droop. It gives visual understanding of motion and relative force vector changes. I can't confirm its the same as S397 Geometry but assuming its pretty close. Hard to tell from this shot but the Wishbone angles relative to perpendicular are pretty key regarding ride height during corner loads.
Raising/Lowering chassis can change the Wishbone Perpendicularity from a positive to negative Sin (Angular Value); at 0° lateral forces do not have a vertical force value; when the Wishbone Angle passes from a + to - value it hits a Zero Cross event; Vertical force vectors reverse and tires break loose momentarily in the real world as well as Rfactor2.
Altering Squat/Dive settings can be tuned to give deeper braking into turns, and earlier throttle in some cases, but changing them at the Option level will have impacts to the state of tune in the garage. That's where these suspension options really shine in my opinion anyway.
The more real these cars get, the more it takes an engineer to understand setup. I'm good with that. Just wish my reaction times were what they once were....
View attachment 43060
HiAs for the understeer ARB, Spring & Damper settings make a big difference. ARB's are adjustable On-Board too, so make sure you've got some buttons assigned. Soften the front springs 2 clicks, add 1 click to rear ARB. Watch the tire temps during laps and where the heat builds fastest.
The Geometry settings redefine Roll Centers and Anti-Squat angles as positive, Anti-Dive as negative.
Roll Centers and Anti-Squat/Dive values appear to be derived values from the Angular Geometry.
The "-5/-5/-5" are probably the deviations from standard to the X/Y/Z locations of the Rear Upper/Lower ball joints at the chassis in MM. The geometry effects identified in the Upgrades.ini pretty much follow that real world pattern.
The effects of Roll Center Anti-Squat/Dive are complicated, I'll leave it at that. What's easy to consider is there is an ideal set of geometries that will vary with ride height range on a given track, so when you raise or lower the suspension the relative angles between the Spindle & Chassis changes as well. First focus on Suspension elements and as ride heights change before making Geometry changes. Note the deviations to ride height and test that same setup with various Geometry settings.
Dallara IR18 Front Suspension to OEM dimensions modeled to rF2 structure below at Full Droop. It gives visual understanding of motion and relative force vector changes. I can't confirm its the same as S397 Geometry but assuming its pretty close. Hard to tell from this shot but the Wishbone angles relative to perpendicular are pretty key regarding ride height during corner loads.
Raising/Lowering chassis can change the Wishbone Perpendicularity from a positive to negative Sin (Angular Value); at 0° lateral forces do not have a vertical force value; when the Wishbone Angle passes from a + to - value it hits a Zero Cross event; Vertical force vectors reverse and tires break loose momentarily in the real world as well as Rfactor2.
Altering Squat/Dive settings can be tuned to give deeper braking into turns, and earlier throttle in some cases, but changing them at the Option level will have impacts to the state of tune in the garage. That's where these suspension options really shine in my opinion anyway.
The more real these cars get, the more it takes an engineer to understand setup. I'm good with that. Just wish my reaction times were what they once were....
View attachment 43060