[REL] iDT Champcar World Series 2007-2008 - Panoz DP-01 - Conversion

Chris, you have a small laundry list of unfinished improvements which, at least to some extent, could be done by a third party. I have a good friend willing to give a hand on some PBR and materials improvements which would give this brilliant mod a small push forward.
There would be no need for any credits (unless the improvements were considered deserving by you), so this would continue to be 100% yours.
This is a top #5 car on rF2 and deserves the recognition and the looks to go with it.
Same goes for the Lola, so this request is extended to Doug.
 
Chris, you have a small laundry list of unfinished improvements which, at least to some extent, could be done by a third party. I have a good friend willing to give a hand on some PBR and materials improvements which would give this brilliant mod a small push forward.
There would be no need for any credits (unless the improvements were considered deserving by you), so this would continue to be 100% yours.
This is a top #5 car on rF2 and deserves the recognition and the looks to go with it.
Same goes for the Lola, so this request is extended to Doug.

There is a lot of stuff that can be improved. I'll admit, I'm not a good converter. But if there is anything additional that your friend is able to add, I'll get it updated.

The Lola was my very first conversion. It was before the IBL was implemented. I stopped working on that a while ago but it does deserve some love as it is a great model. If there is anything with that you are able to improve, I'll add those improvements as well.
 
There is a lot of stuff that can be improved. I'll admit, I'm not a good converter. But if there is anything additional that your friend is able to add, I'll get it updated.

The Lola was my very first conversion. It was before the IBL was implemented. I stopped working on that a while ago but it does deserve some love as it is a great model. If there is anything with that you are able to improve, I'll add those improvements as well.

That's great! I can tell you that there will be a little hand from Frederick Alonso in this, although "we" cannot commit to a timescale, this will be done and we will be in touch.

Both are cars amazing - I don't get tired of saying this - and absolutely deserving of this extra push.
 
Gave the Panoz a few laps last night and noticed the gear ratios were fixed. Was that intentional?

Hmm.... I don't recall that being a thing. It has been over a year since I've last looked or worked on it. I would have gotten the gears from the rF1 using the rF2 Online Tools conversion. Did the rF1 version have adjustable gearing?
 
Hmm... That would have been a mistake on me then. I'm not sure how I would have dropped it or missed it. Apologies as I would have had it in. I really don't know what happened :(

I'll be busy and away from my PC a lot over the next month and a half. It may be a little while before I can investigate. Maybe by the time vava74 will have completed a few things, I could upload a full update package.
 
Hey everyone! I've been going down the rabbit hole as I have been lost trying to figure out my next project. Credit the recent news of the DP01 being used to get around Indycar testing requirements (https://racer.com/2026/02/12/is-this-an-answer-to-indycar-s-testing-problem-) and Sam Collins for talking about the Panoz DP09.


1. I had forgotten about this car
2. I forgot how close and similar this car is to the DP01
3. I had forgotten that CTDP made this car for rFactor 1
4. I didn't know that they actually released it as separate rF1 based game.

After finding and trying the game out, the model and physics feel very good. Based on the setup options and pictures of the real cars, I am leaning on them using actual data to create the physics. My theory on that is the 3rd spring-bump rubber on the rear only, not on the front. This is found both on the SLF and DP01. I'm not sure if there are any dev posts or anyone aware to confirm if real information was used?

My plan is to get the SLF physics into the Physics Spreadsheet to use as a base. Then update the different parts that the DP01 used. Brakes, gearbox, and engine using real data that I can find or from the original DP01 physics. I believe the original rF1 DP01 wasn't based on accurate information. That should hopefully create a more realistic DP01. Recently I've learned more on the IBL shaders. That might result in some graphic improvements.

I'm not sure if anyone would be interested in the SLF conversion? There is an old one around, pre-DX11 upgrade. It'll need some significant updates to make it utilize the IBL shaders. The graphics is the easy part in compared to the physics, which I would be doing anyway. It shouldn't be too difficult to do, if the physics transfer nicely.

Is this of interest to anybody? It has my attention right now, but that could change if something else grabs it. I would rather be doing this on a better, higher quality, DP01 model, but there isn't anything out there :(
 
I probably typed this dozens of times, but the Panoz DP01 is one of my favourite cars in rFactor 2.
And it's one of the cars that consolidated my disgust for the 2017/18 TGM tyres and my huge trust in quality modding :-D
 
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