Chris Lesperance
Registered
2007-2008 Champcar World Series, converted from iDT's rF1 version by Chris Lesperance.
iDT Champcar World Series 2007-2008 Panoz DP-01 for rFactor2 Conversion
THIS CONTENT CANNOT BE USED FOR COMMERCIAL OR PROMOTIONAL USE WITHOUT WRITTEN LICENSE FROM IDT SIMULATIONS.
V0.96 - 5-15-2020
- Scratch made tire textures
- Scratch made the Pi Research display text on steering wheel
- Edited steering wheel display values. Time is last lap value. Not sure of the value to show current lap time with sector deltas. Let me know if it is possible (example: CART Extreme in AMS)
- Updated Panoz_DP01_susp.dds (Suspension texture). Higher resolution and made it a wild card (WCEXTRA2)
- Made the Panoz_DP01_CHASSIS.dds (Floor) texture a wild card (WCEXTRA3)
- WCEXTRA0 and WCEXTRA1 (camera) I believe is now working with the PBR. Thanks Chief Wiggam
- Physics improvements
--- DW12 tbc - More consistant tire performance
--- Edited some incorrect info
--- Brake values from my converted Champ Car Lola. Better values than was currently there
--- Removed the temp boost settings. AI might have been using the extra boost to be faster than player
--- Raised up the 3d model to 0,0,0. That raised the car up .04 meters. That should stop the bottoming out issue.
- Some edited sounds from djvicious. More coming soon
- Remove unsed sounds from Sounds.mas
- Fixed some issues with the .sfx. (Gear change sounds not working, brake squeal, turbo sound)
- Added in the "Fantasy" skins from the original rF1 mod
- Changed some values in the .gen that should help with the CPU usage. It is a lot better, but still might be an issue with high car counts and certain tracks. Please let me know if there are still issues.
- Template redone with new body lines and carbon textures
https://www.mediafire.com/file/giocf1ujdnw1a19/iDT_Panoz_DP01_Templates.7z/file
Possible Future improvements
- Speedometer should be right orientated, not left. Not sure how to change
- Further Physics Improvements - Suspension, engine, aero
- Additional sounds from djvicious
- Driver suit textures
- Car skins redone utilizing the full PBR
- UI Icons if S397 releases the tool
- Need a 3d modeler to edit a few things
V0.95
- Fixed 07_Rahal2.dds texture
- Changed the description line in 08_Tracy3.veh and 08_Montagny7.veh, to match consistancy
- Removed obsolete textures from WIP versions
- Fixed an issue with the Panoz_DP01_driver_med.gmt where the gloves used the onboard camera texture
- Combined main.mas, maps.mas, talent.mas into one .mas. This fixes an issue with creating a virtual ride drivers
- Changed the Category and class from “Panoz DP-01” to “Panoz DP01” to better match consistency
- Physics HDV update from John R Denman. Thank you again for improving these.
The only things that I think that would need to be done in order to make it a full 1.0 release are:
UI Icons
Fully redo driver suits
Few texture tweaks to get things a bit more high rez.
Known Issues:
V0.90
- Physics are converted using redapg rF2 Online-Tools (http://meetme.bplaced.net/rF2_onlineTools/) and using some assets of the ISI Dallara DW12. Physics are not perfect
- Reports of FFB feeling weak and brake lock up is fairly easy (Not sure how to fix it)
- Push-to-Pass is not fully implemented in rF2. The car has two boost settings. #1 is normal running, #2 is Push to Pass. Mapping the Temporary Boost button should enable the #2 to be active
- Model is using the IBL/PBR shaders, but uses the original rF1 textures with the baked on shadows.
- IBL/PBR can only be done on the WCCARBODY texture. The WCEXTRA texture (onboard camera) might look a little different because the IBL/PBR is not applied
- UI Icons will come as soon as S397 releases a tool to create them
If you are an rF2 physics person and would like to improve this, please let me know.
Credits:
All the original iDT staff members. Doug Lynch, Perry Pelonero, Chris Lesperance for the conversion. @Bernd for the model edits and testing. @djvicious for testing and all the people on the studio-397 forums that have suggested things to make it better."
Original Post Below:
It's a project I started a long time ago. Now with the "shelter in place" and having to stay in with the virus going around, I finally had an opportunity to work on this.
So after the last couple weeks, it is almost release ready.
So just a quick bug report. If someone is able to lend some assistance for these, it would be appreciated.
- Physics - Using the rF1 version as a base, and running through redapg's rf1 to rF2 converter, and using some assets of the DW12, it is something is fun to drive but not perfect. If some one is able to take a look a that?
- IBR/PBR textures - This mod has it applied to the WCCARBODY only. This mod has a second texture for the wings and I can't get the settings to expand to both textures. The 2006 test car actually had a purple clear coat on the carbon fiber with is a PERFECT example of what the PBR can replicate, but I just can't make it happen.
Special thanks to @iDTDoug and the rest of the team that put it together back in the day. @djvicious for some testing.
Link:
https://steamcommunity.com/sharedfiles/filedetails/?id=2059039663
Templates:
https://www.mediafire.com/file/giocf1ujdnw1a19/iDT_Panoz_DP01_Templates.7z/file
iDT Champcar World Series 2007-2008 Panoz DP-01 for rFactor2 Conversion
THIS CONTENT CANNOT BE USED FOR COMMERCIAL OR PROMOTIONAL USE WITHOUT WRITTEN LICENSE FROM IDT SIMULATIONS.
V0.96 - 5-15-2020
- Scratch made tire textures
- Scratch made the Pi Research display text on steering wheel
- Edited steering wheel display values. Time is last lap value. Not sure of the value to show current lap time with sector deltas. Let me know if it is possible (example: CART Extreme in AMS)
- Updated Panoz_DP01_susp.dds (Suspension texture). Higher resolution and made it a wild card (WCEXTRA2)
- Made the Panoz_DP01_CHASSIS.dds (Floor) texture a wild card (WCEXTRA3)
- WCEXTRA0 and WCEXTRA1 (camera) I believe is now working with the PBR. Thanks Chief Wiggam
- Physics improvements
--- DW12 tbc - More consistant tire performance
--- Edited some incorrect info
--- Brake values from my converted Champ Car Lola. Better values than was currently there
--- Removed the temp boost settings. AI might have been using the extra boost to be faster than player
--- Raised up the 3d model to 0,0,0. That raised the car up .04 meters. That should stop the bottoming out issue.
- Some edited sounds from djvicious. More coming soon
- Remove unsed sounds from Sounds.mas
- Fixed some issues with the .sfx. (Gear change sounds not working, brake squeal, turbo sound)
- Added in the "Fantasy" skins from the original rF1 mod
- Changed some values in the .gen that should help with the CPU usage. It is a lot better, but still might be an issue with high car counts and certain tracks. Please let me know if there are still issues.
- Template redone with new body lines and carbon textures
https://www.mediafire.com/file/giocf1ujdnw1a19/iDT_Panoz_DP01_Templates.7z/file
Possible Future improvements
- Speedometer should be right orientated, not left. Not sure how to change
- Further Physics Improvements - Suspension, engine, aero
- Additional sounds from djvicious
- Driver suit textures
- Car skins redone utilizing the full PBR
- UI Icons if S397 releases the tool
- Need a 3d modeler to edit a few things
V0.95
- Fixed 07_Rahal2.dds texture
- Changed the description line in 08_Tracy3.veh and 08_Montagny7.veh, to match consistancy
- Removed obsolete textures from WIP versions
- Fixed an issue with the Panoz_DP01_driver_med.gmt where the gloves used the onboard camera texture
- Combined main.mas, maps.mas, talent.mas into one .mas. This fixes an issue with creating a virtual ride drivers
- Changed the Category and class from “Panoz DP-01” to “Panoz DP01” to better match consistency
- Physics HDV update from John R Denman. Thank you again for improving these.
The only things that I think that would need to be done in order to make it a full 1.0 release are:
UI Icons
Fully redo driver suits
Few texture tweaks to get things a bit more high rez.
Known Issues:
V0.90
- Physics are converted using redapg rF2 Online-Tools (http://meetme.bplaced.net/rF2_onlineTools/) and using some assets of the ISI Dallara DW12. Physics are not perfect
- Reports of FFB feeling weak and brake lock up is fairly easy (Not sure how to fix it)
- Push-to-Pass is not fully implemented in rF2. The car has two boost settings. #1 is normal running, #2 is Push to Pass. Mapping the Temporary Boost button should enable the #2 to be active
- Model is using the IBL/PBR shaders, but uses the original rF1 textures with the baked on shadows.
- IBL/PBR can only be done on the WCCARBODY texture. The WCEXTRA texture (onboard camera) might look a little different because the IBL/PBR is not applied
- UI Icons will come as soon as S397 releases a tool to create them
If you are an rF2 physics person and would like to improve this, please let me know.
Credits:
All the original iDT staff members. Doug Lynch, Perry Pelonero, Chris Lesperance for the conversion. @Bernd for the model edits and testing. @djvicious for testing and all the people on the studio-397 forums that have suggested things to make it better."
Original Post Below:
It's a project I started a long time ago. Now with the "shelter in place" and having to stay in with the virus going around, I finally had an opportunity to work on this.
So after the last couple weeks, it is almost release ready.
So just a quick bug report. If someone is able to lend some assistance for these, it would be appreciated.
- Physics - Using the rF1 version as a base, and running through redapg's rf1 to rF2 converter, and using some assets of the DW12, it is something is fun to drive but not perfect. If some one is able to take a look a that?
- IBR/PBR textures - This mod has it applied to the WCCARBODY only. This mod has a second texture for the wings and I can't get the settings to expand to both textures. The 2006 test car actually had a purple clear coat on the carbon fiber with is a PERFECT example of what the PBR can replicate, but I just can't make it happen.
Special thanks to @iDTDoug and the rest of the team that put it together back in the day. @djvicious for some testing.
Link:
https://steamcommunity.com/sharedfiles/filedetails/?id=2059039663
Templates:
https://www.mediafire.com/file/giocf1ujdnw1a19/iDT_Panoz_DP01_Templates.7z/file
Last edited: