Download the Honda NSX Now: http://rfactor.net/web/rf2/cars/ In both NSX and NSX-R configuration, we also included a whopping 28 different configuration options where users can select engines, gearing, suspension, tires and much more. Obviously, like all our content, it's free. Enjoy - have a good weekend.
Just the car for Tiger Moth test track. And the Nordschleife... And Mores... And - oh well, you get the picture. Perfect car guys! Thanks again.
Fantastic car! I found a small graphic bug that happens when steering under droop. I'm attaching an image showing the problem. Anyway: I hope this helps other developers bring more quality street cars to rF2! Thanks a LOT, ISI!
One of the best cars ever. It has a perfect balance, good control of the brake and obviously central engine for fun. Hope in the future we will have more colaborations like this. Thanks for both
Empty Box freaking loved this car in rFactor 1. I'm expecting a very, very positive review from him based on just how much he loved the rF1 version that this version's roots lie in. I feel he does a lot to help simracing sales, and I also feel that rFactor 2 unfortunately get's, by far, the least amount of marketing and exposure in the sim world (along with GSC) and therefore Empty Box's reviews really help rF2 and GSC even more than they help other sims. I also feel that rF2 and GSC are the most deserving of this praise/positive exposure due to their main strengths - overall, as well as relative to other sims - being the 2 things that make a sim, well, a sim - 1. Physics 2. Force feedback
This car is great to drive, very soft and though I've never driven the rFactor version of it, it looks to be a spot-on conversion. This is my very first lap in the very obvious Honda NSX-R/Suzuka combo: This is at Indy 2014 because you can't just have something on an old looking converted track:
Questions... 1. Do the different wheels affect cooling, drag, weight (un-sprung mass), etc.? 2. Do the pop-up lights affect drag, center of gravity, etc? 3. Do the left and right hand drive versions slightly affect weight distribution to either side? When things are purely cosmetic, it makes them absolutely pointless (unless you're into taking photos and makint videos) so I really hope every single upgrade makes, at least, even just a teeny tiny difference to physics. P.S. I LOVE the upgrade options, it's part of my love affair with the original ISI rF1 cars and their huge list of mods. The only thing missing here, are the pre-configured packages that automatically select all the correct parts from every category. For eg. "NSX-R" - bam, all the correct mods in each category are selected to make the NSX-R. This whole system was done to perfection in rF1. However i'm so glad to see it being used more in rF2 again. Finally, thank you so much for providing a description consisting of more than just 3 or 4 words in the description box for each upgrade. In sims, the more details - with regards to these sorts of things that can affect vehicle behaviour/performance/feel - the better. So, thank you for that
What gets to me is all your bitching. Just STFU already. Don't you realize all your dumb ass ranting can only push mod teams away? STFU!