I don't agree. It's definitely possible because that's what it's like in every ISI sim prior to rF2. In those sims I can literally feel so many physics parameters rather than just getting used to the car. I could literally feel the actual nose diving at varying amounts under braking or even from just lifting suddenly, I could literally feel the front-end lifting to varying amounts as I'm hard on the accelerator. I could feel different FFB signals that tell me as im getting closer and closer to front or rear lock-up, and it would also tell me when they locked, when they are about to re-gain grip, even in a straight line without turning the wheel. I'd be in the wall, slow as heck, and totally inconsistent in GT Legends if I had to drive those beasts to my limit (Top 5 GTL Rank laptimes) with rF2's "let's blind the driver from 75% of what the car is doing" type of FFB. Cutting out, by far, the majority of car feedback to the driver is the complete opposite of what happens in real-racing. Having vehicle physics regarding all sorts of customizable parameters is actuall much more in the end-result to the drivers brain and way of driving than going for just actual steering rack forces and therefore destroying almost all vehicle sensation and communication. It's just not how it's done in real life. Your brain needs the communication and sensations from somewhere, and until we have full motion cockpits than transmitting it through the wheel's FFB is MUCH better than nothing at all. Once you get accustomed to it your brain won't know the difference. Driving a real car hard, feels more like rF1 to me even though it has inferior physics and "technically" FFB as well. Why? Well, it's not because of the sim's steering wheel feel (obviously rF2 is superior in terms of a pure steering wheel feel), but because I can get all those tons od extra feelings from the car in rF1 just like a car in real-life. The only difference is in rF1 they come through the wheel whereas in real-life they come from vibrations in the chassis, g-forces, "seat of the pants feelings, pedal feelings, all sorts of different kind of feedback bombarding your body and most of the driving comes from all these feelings and only a small amount from the pure-steering wheel itself feel. Some cars have a heavy and resistant feel to them and they relay almost no info through the wheel, but it's not a big deal because the large majority of feeling the car doesn't come from the wheel anyway but all the other feelings I mentioned. Now, how would anyone expect to drive a car like that in rF2 with easentially no feedback? It wouldn't make sense.