Released GT3 Update and (v1) BOP

Again: rF2 now prevents downshifts FAR BELOW reaching the rev-limiter after the shift and that's obvioulsy utter BS. It just allows downshift if no dashboard LED is on and after allowance I'm in mid-green. No car in this world would do that. A downshift-protection in racecars only prevent the transmission to go over the rev-limiter after downshift, obviously.

There are two aspects:
  • RPM (target) limit
  • Throttle limit
Check that you don't have some throttle bleed (use deadzone to remove any) and don't blip at all.

And if they are actually this way, learn to drive it, just like a real driver would.
 
Hi al,

After launch Rfactor2 All the cars will go to 3.51 but UI does not update ? why ? and my release is always in V1131 not V1132
if you have an idea ... your welcome
 
I don't think it does at this moment in time, but looking at telemetry exposure is something we have on the cards.

Thank you for the answer. Please consider it!
Would like to use the abs active signal as pedal vibration to feel the brake threshold.
 
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There are two aspects:
  • RPM (target) limit
  • Throttle limit
Check that you don't have some throttle bleed (use deadzone to remove any) and don't blip at all.

And if they are actually this way, learn to drive it, just like a real driver would.
I won't learn BS behaviour and rather switch to a sim that does it right. rF2 even prevents upshifts if there is no throttle input and for what possible reason a car should not allow going into a higher gear while coasting? And I've never heard any beeping in onboards. Maybe some rF2-fanboys buy this nonsense, but every sane person can only laugh about this implementation that obviously has nothing to do with the real thing.
 
Hi al,

After launch Rfactor2 All the cars will go to 3.51 but UI does not update ? why ? and my release is always in V1131 not V1132
if you have an idea ... your welcome

This is a content update. The new build is only in RC. That is a couple of weeks away from going live.
 
So far pleased with the update. The cars feel more alive and their different driving styles seem more pronounced. They felt a bit boring before, now they're more interesting to drive. This year has started big, and it's just part of the Q1 content drop, can't wait to see more.

Congratulations S397!

To the devs: this forum seems to have attracted some unhappy and angry individuals as a medium to channel their anger. Don't pay them too much attention.
 
I won't learn BS behaviour and rather switch to a sim that does it right. rF2 even prevents upshifts if there is no throttle input and for what possible reason a car should not allow going into a higher gear while coasting? And I've never heard any beeping in onboards. Maybe some rF2-fanboys buy this nonsense, but every sane person can only laugh about this implementation that obviously has nothing to do with the real thing.

I say "if". You say it's absolutely not right. Any chance at all you could be wrong? Or you have some GT3 driving experience you'd like to mention?

As for beeps - they could be put through the driver's earplugs, so you wouldn't hear them in onboard. I've never heard a shift threshold beep in F1 coverage, but I know they've been there for 10+ years. I imagine they also have similar for rejected shifts (ie shift protection).
 
Regarding the Downshift Protection, a quick search of the internet will show that ALL the sims (iRacing, ACC - even pCARS2) have had complaints in the past from people who don't understand why they can't hammer down through the gears. Unsurprisingly, the complaints usually coincide with a change that makes the DSP more realistic. RF2 is a simulaton, not an arcade racer. You have to brake and downshift in synchronisation, not just slam the paddles. It was unrealistic before, because you could get extra braking by abusing the gearbox - in real life that would destroy it. Now it's apparently how it should be. I say 'apparently' because I haven't actually driven a real GT3 car, but these changes were supposedly approved by people who have.

It amuses me how the most common praise of rF2 is how accurate the physics and FFB is, yet when something that was inaccurate is made to match the real car, there's an outcry.

It's only like 2 or 3 users which are always ranting about everything.
 
I say "if". You say it's absolutely not right. Any chance at all you could be wrong? Or you have some GT3 driving experience you'd like to mention?

As for beeps - they could be put through the driver's earplugs, so you wouldn't hear them in onboard. I've never heard a shift threshold beep in F1 coverage, but I know they've been there for 10+ years. I imagine they also have similar for rejected shifts (ie shift protection).
Again: Why on Earth should a car prevent upshifting while coasting? And why should a car prevent downshifting while slightly on the throttle either? In old cars I even need to blip to downshift properly. Racing cars are no elderly vehicles for disabled and no other sim does it for good reason.
 
Hi, first of all thank's for the update S397.
I think the cars are still (more or less) pretty easy to drive/to slide. This or maybe I drove to much Hypercar recently :).
Seems to me like the tyres generate a bir more heat while sliding, and grip drops more while overheating than before. Which is good I guess. Especially with the Porsche and the Audi 2019 you have to take special care of the rears.
Tendersprings are placed, but not adjustable? At least the setup option is greyed out.

Sounds are quite good, Porsche engine idle sound comes to my mind at first. I found the Bentley (2020 I guess) has a bit of anoying sound loop, especially while coasting. But generally sounds are good.

My personal favorit so far is the Audi 2019, with good sound (naturaly aspirated :)), and seems to be the most challanging to drive. With a tendency to oversteer, but bit more snappy than the Porsche. Something that always impressed me with those GT cars from S397, is that they drive/behave often fundamentally different between each other.
 
Again: Why on Earth should a car prevent upshifting while coasting? And why should a car prevent downshifting while slightly on the throttle either? In old cars I even need to blip to downshift properly. Racing cars are no elderly vehicles for disabled and no other sim does it for good reason.

It's not for me to justify or for us to argue about. S397 says it's per the specs, and the 992 has similar with an actual real life driver confirming it's correct.

If you don't like it, play something else. But don't declare it unrealistic if you have no idea, just like everyone else.
 
It's possible that you aren't hearing rejected downshifts in the onboard footage because the driver is shifting correctly. They have learned to drive the car properly, just like we are going to have to. FWIW, I'm not an rF2 fanboy. In fact it's my least favourite of the five sims I own. But even I have to commend the developers for resurrecting the GT3 cars at a time when a lot of negative focus is on them. Well done.
If there is no technical reason for this crazy shift-behaviour, it's BS and looks like you haven't tried this new thing. And this is one of many onboards that shows it's BS:
Rapid double-downshifts and slowly going off throttle while downshifting (0:42)...
 
@Coutie As far as I know the specification says that the diff preload is adjustable in all GT3 cars, do you know why in rFactor2 both BMW's and the Porsche have the preload non adjustable?

https://www.carreracup.com.au/race-car/porsche-911-gt3-r-2019/

upload_2023-2-7_19-58-30.png
 
If there is no technical reason for this crazy shift-behaviour, it's BS and looks like you haven't tried this new thing. And this is one of many onboards that shows it's BS:
Rapid downshifts and slowly going off throttle while downshifting (0:42)...

I do not know the precise behavior of what exists in real life, but I used 6 or 7 GT3 1 hour ago (updated version), and I did not have the slightest problem shifting or downshifting.

I guess I drove the car correctly.
 
If there is no technical reason for this crazy shift-behaviour, it's BS and looks like you haven't tried this new thing. And this is one of many onboards that shows it's BS:
Rapid double-downshifts and slowly going off throttle while downshifting (0:42)...

Are you joking or are you just looking for a confrontaion? This video shows you're wrong and you don't know how to drive.
 
I do not know the precise behavior of what exists in real life, but I used 6 or 7 GT3 1 hour ago (updated version), and I did not have the slightest problem shifting or downshifting.

I guess I drove the car correctly.
You must be quite slow if you shift as rF2 mandates already, because most real drivers doesn't do it. There are some rather older gen racecar-drivers still braking with the right foot and engineers saying, it's a bit better with fuel-consumption because drivers who left-foot-brake tend to be both on the throttle and brake regularly. But that's the only advantage and they certainly wouldn't do it if it prevents them to downshift.
 
I've been driving rFactor 2 since 2014 and have experienced many highs and even more lows with this simulation since then. And I really didn't expect the GT3 update to be perfect in any way, but what I had to experience today with the downshift protection is a new low again. Seriously is nobody testing for Studio397 anymore? My grandma downshifts in a more sporty way like you can do it with the current GT3 mod. And if you give 1% throttle when braking the vehicle is no longer shifting at all. That has nothing more to do with racing and motorsport at all.
 
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If there is no technical reason for this crazy shift-behaviour, it's BS and looks like you haven't tried this new thing. And this is one of many onboards that shows it's BS:
Rapid double-downshifts and slowly going off throttle while downshifting (0:42)...
I hope you are aware that you can still make gunfire downshifts in rF2 dependend on the braking that is applied/aka how much speed you bleed off and on the rev range of the different cars - timing is the important key here. As Lazza said, the DSP only kicks in if your target rev limit is too high for the next lower gear. And why would you shift into a higher gear while coasting? Normaly you shift into higher gears if you build up speed. While coasting you normaly bleed of speed aswell, wich makes the next higher selected gear too high and the revs too low for that specific shifting action. I hope you are aware that the engine bogs down if revs are too low wich isn't really healthy for it either. I hope that explains the mechanics a bit why certain manufacturers might do it that way. You can even try that stuff in your normal roadcar, but at your own risk obviously. GL & HF. :p
 
As Lazza said, the DSP only kicks in if your target rev limit is too high for the next lower gear.
THE MAIN PROBLEM IS: rF2 prevents downshifts with even the slightest throttle input and upshifts without, which is both utter nonsense. In many circumstances you need to be able to downshift and staying on the throttle to prevent lift-off oversteer. Drive Road Atlanta through those Esses for example. If you go off throttle to downshift, you upset the car and hit the wall. And I already posted the video debunking this dangerous ridiculous nonsense.
 
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