Plus poor fogotten 2016 has complete driver (suits, helmets and gloves) for a more complete experience. I find 2016 more raw to drive too. We are still working (albeit slowly in my case) on completing helmets etc for 2017, plus updates mentioned by others in the team
few helmets by Chris and David... beautiful jobs! Tomorrow there will be a new entry for Trident, Juan Manuel Correa #23, that will participate to the next 4 events. In the incoming days we'll take care of pictures for the livery of the car and his helmet. We are still waiting for more info about Vaxiviere, that replaced Ferrucci at DAMS in the last event, but that DAMS didn't confirm... tomorrow we'll see if present at SPA, because the latest official statement of the GP3 Organization didn't clarify this point. We received few new info about the DRS, top speed in different conditions of the 2017 cars and I hope to have soon good news. Thank you.
New entry Juan Manuel Correa for Jenzer #23 and latest updated liveries for Jenzer #22 and #24 by LcR We also tuned (again) some item due to the rF2 DX11 tone map and, on physics side, I can say we are doing last tests. MoTeC data analyzed by Mr.D helped us a lot, confirming that the few little changes mainly to the default setup, improved the performances, now closer to the real cars too. And the overall performances, with the DRS enabled, match the real data we have: you will feel a great benefit in race!
Just looking at details, we can see how Jenzer painted the cover of the DRS mechanism (and of course same in the mod... LOL)
We are on the finish line for releasing the new build, so here the changelog (in bold the most important addition/changes mostly related to the physics). Of course the graphics enhancement / update (liveries, helmets, etc.) was very heavy for the paint team! 1.28 - fixed body_max for 3 missed items - confirmed new default setup for both 2016 and 2017 (packers, ride height) 1.27 - added Correa #23 helmet and visor - added/updated visors #6 - 22 - final update skins # 16 - 24 - final update skin # 5 1.26 - added JENZER skin #23 - updated JENZER skins #22 - 24 - added icon #23 - added DAMS #14 Vaxiviere (VEH #14a) - re-updated all DAMS skins - re-updated all Trident skins - added icon #14a - inverted order of DRS options, so default is now easier to manage 1.25 - DEVMODE + RFCMP FOR TESTS - tuned 2017 for DRS and tested - due to S397 changes to tonemap, re-toned several parts in textures... 1.24 - WIP attempts for DRS performances... - WIP added #23 JENZER, Correa... rcd + veh (skins etc to be done) - added helmet + visor Boccolacci #12 1.23 - replaced Ferrucci DAMS #14 with Vaxiviere (RCD + VEH, waiting for some confirmation for skin and helmet...) ??? OR added??????? - Baptista #16 2017 helmet + visor - Calderon #15 2017 helmet + visor - Lorandi #22 2017 helmet - #11 helmet + visor - #14 helmet + visor (Ferrucci) 1.22 - final sequence in colors for DRS (gray at global activation - white if ready in range - green if enabled) - replaced 2016 Alesi helmet - added 2017 Alesi helmet and visor 1.21 - new range for packers (WIP) - new warning colors for DRS (testing WIP) 1.20 - reverted brake torque 1.19 - devmode + rfcmp - added visors and helmets for #24 and 26 - changes to be tested for brakes (heating, cooling, bias, torque, range) 1.18 - added visors for 2017 drivers of ART Team - updated skins for 2017 ART Team - added helmets for drivers of ART Team - replaced icons for 2017 ART, ARDEN, CAMPOS - fixed 2017 ART skins 1.17 - fixed same changes of 2017 dash to 2016 1.16 - fixed wind sound (ambient) 1.15 - final 2016 and 2017 steering wheel paddles - removed fake realistic TVCam from upgrades - added onboard cam for GP3 TVCOCKPIT CAM 1.14 - WIP new 2016 and 2017 steering wheel paddles - WIP new GP3TVCam added to onboard cams 1.13 - replaced helmets 2017 #05 - 27 - updated skins for 2017 all Arden and Campos - added visors for #05 - 27 - 28 - added helmets 2017 for 06 - 07 - 28 - attempt to fix shining back floor and wood (shader issue? SHINY CARBON) - decreased brightness for LCD fonts and DRS (2017) 1.12 - replaced icons for 2017 #09 - 10 - 12 - 22- 24 (Trident + Jenzer) - added helmet 2017 #09 1.11 - updated skins for 2017 #09 - 10 - 12 - 22- 24 (Trident + Jenzer) 1.1 - added structure and files for personalized and GP3/rF2 specific VISOR (extra6) - added helmet 2017 #27 (WIP) - added helmet 2017 #05 (WIP)
quick update: Ticktum replaced Vaxiviere at DAMS for the rest of the season, so we'll include Ticktum instead of Vaxiviere and of course now we must wait one day for pictures of the new skin... Helmet is on the way! Thank you
Tomorrow new build will be available as usual on Steam and few repositories. Latest changes: 1.31 - PUBLIC - fixed few more glove logos 1.3RC - DEVMODE + RFCMP - added 2017 Ticktum #14a gloves - replaced 2016 gloves for logos 1.29 - fixed Ticktum name on skin - added helmet and visor #14 Ticktum - added 2017 gloves for each driver - replaced alpha channel for all helmets painted by David
FIRST POST HAS BEEN UPDATED WITH: link to the build 1.31 (manual downloads and Steam + templates) attached MoTeC workspace set by PLAYLIFE and info Please, I repeat also here: do not post issues specifically related to the use of the MoTeC and/or the DAMSPlugin here, because you should post in the appropriate thread: https://forum.studio-397.com/index.php?threads/damplugin-for-rf2.49363/ Feel free to post here anything related to the GP3 Series and its acquisition data and I'm sure that PLAYLIFE, depending of the few free time he has, will answer. Once again, I would thank all involved people in the project for the love they deserved to any detail.
Not sure if you guys are aware of an issue a few in our league have had with exploding front ends on certain tracks when riding kerbs ( Playlife may have passed it on ) we are finding we need to raise tide height considerably in some cases and add packers to stop suspension squat . It seems to happen on sawtooth kerbs and on 3rd party rf1 converted tracks FYI..
Quick question, whats the difference between the V1.31 for manually download and V1.30 in steam workshop? Thanks for the update in any case !!
@Slow Motion Thank you so much for this mod, I love the visors & in VR makes such a difference. I was having a great race around Donnington (national) and within 3 laps I experienced what Bwana mentioned below. I admit, I had not adjusted the front ride hight, I only reduced the tire pressures (front & back so may have been as a result of that) but I barely touched the curb going round Craner Curves to line up for Old Hairpin when I just flipped and somersaulted into the air. I'll make sure to adjust the ride height next time but just wanted to confirm Bwana's finding. Thank you again, I always know when I'm driving a good mod, when mid-race something happens to result in a DNF & leaves me with such disappointment & eagerness to try again.