The race server was never really intended to host content. It was really only intended to host the vmod. Content should be hosted on a 3rd party webhost. The reason it is so slow is because it doesn't want to steal bandwidth from the netcode. If you want it to download faster then you will need to host your content somewhere like Dropbox.
Check out this thread:
http://isiforums.net/f/showthread.php/19702-GetMod-Manager?p=271771&viewfull=1#post271771
In our case it wouldn't make any difference since we host downloads in the same server. It would be nice to configure it in order to have full speed as long as server is running in practice session. Dropbox accounts are not functional for our community due the huge space required that we are not willing to pay for. We have plenty of space to host in our server. ISI please, make this configurable in the multiplier.ini
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I found in the multiplayer.ini the line:
"HTTP Server Send Rate="-1" // EXPERIMENTAL Data rate (kilo bits per second) at which internal HTTP Server will delivery content"
And i set the rate to 10000. But it didnt work.
It would be a great avantage to do this at one location.
The server has the mods (downloadet and maybe chanced) and build a vmod of these for client download.
And rFactor (get mod) knows the position of these mods (i.e. rfactor\packages).
This was a great solution.
There isnt a bandwith problem, if one can use the above send rate setting.
For a simple example a league with 24 Racers: If one of them hasnt the mod, he must download it and cannot race. And if all 24 Racers are driving on a track, no download is necessary any more.
This makes me sad.
You can download the whole mod, but very slow. In my eyes, a half backet solution.
I think the video above shows a vmod which doesnt include the whole mod, one have to download the mod (track) from mediafire.
This is not, what i am talking about.
I got a download speed of ~3000 kbps. For the Mod (~600MB), i need more than 3 hours to download the mod.
That is slow, very slow.
The Get Mod can serve the whole Mod (600 MB) but in very slow motion.
This is the point i am talking about. And this point is half backet.
There is no need to make it so complicated (upload the mod at mediafire and have to pay money for, get your tool to change the urls and so on), all Files are already on the server and can serve by get mod and do serve by get mod.
The only thing isi have to do is to let the parameter from the mp.ini (HTTP Server Send Rate) work. And all will be fine.
If you never ever really willing to do serve a whole mod with Get Mod, so remove this feature from the MAS2.exe. And it will be anymore half backet.
But i think a better way is, let it work with speed. You can handle bandwith probs, see my wish.
Sorry, but this make me a bit sad.
Upstream Rated KBPS="128" // Rated uploading speed of connection, in kilobits per second
Downstream Rated KBPS="128" // Rated downloading speed of connection, in kilobits per second
But this is not load-testet, apart of the http download rate.Net Connection Type="6" // 0=28k, 1=56k, 2=ISDN, 3=128kbps cable/dsl 4=256+kbps cable/dsl, 5=LAN, 6=custom
Upstream Rated KBPS="256000" // Rated uploading speed of connection, in kilobits per second
Downstream Rated KBPS="256000" // Rated downloading speed of connection, in kilobits per second
...
HTTP Server Send Rate="16000" // EXPERIMENTAL Data rate (kilo bits per second) at which internal HTTP Server will delivery content
Sure i did this.
But this is not load-testet, apart of the http download rate.
Maybe Up- and Downstream dont need the same width. But i think its enough. And i can run a second server aswell.
My download speed from Get Mod ist ~3000 kpbs. As client i can have up to 16000 kbps.
And look here. You know, i am not alone.
And have a look at my wish for handling bandwith issues.
Yes, and a bit more. I can run two server.You have 256Mbit up and down?
Thats not ok. I think, i understand it.The thread you linked to is full of people that don't understand it too.
Yes, SPASKIS, we have the same point of view.IMO zackspeed is presenting the same POV I am doing.
I am not a programmer. All I know is that we have a powerful server that is ALREADY SERVING DOWNLOADS at high speed to all our drivers and visitors that want to download anything in our web. We do not prevent from doing that while we are racing.
Therefore we ask for an option where downloads with getmod are as fast as when being dirrectly downloaded from our website.
It might be difficult to do. I don't know since as I said I am not a programmer. We are not forcing anybody to configure at the same speed we do. If we have problems it is our issue. I don't understand why it cannot be assumed that this would be a feature for some leagues.
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