I hope LMU's success allows S397 to then make other singularly focused games. If that's what's needed to get the best out of the engine and licensing for a particular vehicle type, then I don't see it being much different to the end user than paying for new DLC in rF2, you could always jump between the sims and still have effectively the same physics engine with car specific features that makes the most out of the engine.
This might not be a popular opinion, but I think if it's done well for each game, it would change people's minds.
I understand the principle, and it's not stupid.
But this does not correspond to everyone's use, for example mine which I will describe below so that you understand :
Apart from use on one or two other circuits such as for example the Targa Florio, I only uses Nürburgring mainly in its combined version.
I mainly use two lists of opponents, which I took the time to do well so that there are mainly 4 different car speeds, around 40-50 different cars or more than rfactor 2 choose when loading the game, 89 ai that is to say the maximum authorized by the track on rFactor 2, obviously the complete day-night cycle with a random Time start, a semi-scripted weather and the random one with in particular cloud management so that it changes a maximum over time, and a qualification mode only (no race) in which very quickly the 89 ai are distributed perfectly over the 26 km due to perfectly adjusted AI parameters, a large number of AI, and above all 4 categories cars in terms of speed, for example cars like Clio etc, btcc etc, gt3 etc, hypercar etc.
I did not give the details but all the parameters of the game which I know perfectly well since I have been using it for 10 years now are set so that I can have the most beautiful immersion linked or nürburgring, and have the most fun.
It's a very specific use of the rfactor 2, but at least it's really personal and personalized and I'm really having the experience I dream of having in real life in terms of driving.
For this, I obviously need a nürburgring with these layouts, obviously need a magnificent and realistic day-night cycle, a changing and realistic weather, above all obviously a breathtaking driving realism this which is the case here, but the number of AIs as well as especially their very wide variety is very important.
Furthermore, I am not at all interested in simulations which offer a choice not of a small number of cars
but a choice of restricted driving variety like it IS in LMU/ACC etc.
(I want to drive historic, all periods, any type of transmission, et cetera,..................).
I find it much too reductive in term of variety and driving variety interest (cars especially but tracks too) for LMU but of course it's personal, I'm not saying that it can't suit many many people.
It doesn't suit me.
And the rare times when I'm tired of the Nürburgring, I go in particular but not only to the Targa Florio, a magnificent circuit in a magnificent atmosphere with a interesting height difference, 72 km with around 10,000 turns and even more, with any type of car or almost it's just exciting.
So as you can see, LMU or a very restricted rfactor 2 derived simulation of this type has very little or even no interest for some people like me.
But again, it's not a matter of opinion, it's just a matter of user and usage.
It doesn't suit me and it doesn't meet my expectations.
Hence my desire to improve rfactor 2, or in the worst case even if it is not what I prefer, an rfactor 3 taking up the majority of its philosophy but obviously improving it significantly on a number of aspects.