Ok I get it now, sorry for being so thick
Still trying to get my head around this though. typically I will use the brakes for corner entry and also to assist in lines, create balance, load the car, etc.
But when using the brakes the flaps opens up, giving less downforce in those situations. and pressing the drs whilst braking don't do much either.
I don't get how it actually helps lol. it gives less downforce in situations where I need more.
I like it a lot more than the old one. There's more downforce, but it still is fun (I don't normally like high downforce cars) because it still feels like it 'moves' under you.
I think there is still a misunderstanding. Rear flap open on this car means downforce, rear flap closed means stalled wing and therefore much less downforce.
I'm not here to debate it.While I agree that making hosting easy should be a big priority, it could be done another way.
Personally we need more component types. Teams, Maps, Physics, Sounds, Common Maps, ect ect. Then you just pack them all into a MultiCmp. Then with GetMod it is broken down into smaller downloads. If you make a physics change the user only has to download a 1MB physics rfcmp when he joins the server.
I'm not here to debate it.They're doing it how they're doing it, and with the reasons they have. I don't see the added complexity of a series of 5+ files by your suggestion, all being independently updated to save downloading, to do anything to ease complexity in any other area than making downloads smaller.
Don't think Lo used the hires decal options for most of these, we''d need a 64bit exe to be able to.
I frankly don't remember this car having wind, but I have heard it in the 60s cars... Sure you don't have it?
It's nothing to do with what you're talking about. We're making a change, to allow something, and you're telling us how to alter something else. There's no reason for me to comment further on this, sorry.![]()
Ah, got it. That's unfortunate since we don't seem to be getting 64-bit in the short or mid-term.
For me, if you wear a helmet your head and if your helmet is subject to turbulences you have wind noise. Every Day i drive my motorbike and need to put protection your my hears because of the wind noise.
Is there someone who have ever drive a formula car who can answer to this?
If you have 20-40 mb of identical texture/sound you just need one car with those files, the rest of the cars that will load those textures/sound.
I sure hope NOT, that would be an open door to a havoc of mismatches and conflicts... Sounds yes, if you POINT to that sound folder in the .SFX for the car - that's not possible for textures, with the exception of ISI's own common.mas
The whole packaging system exists to stop those issues. I'm not sure you actually understand.
Ah, got it. That's unfortunate since we don't seem to be getting 64-bit in the short or mid-term.
No.Believe me, I understand just fine.
Asuming that pay2021 is right, this is a BOMB under the entire packaging system - this would mean that ALL files from ALL loaded cars are just poured into a single virtual folder from which the graphics engine will search with no regard to which .rfcmp, .mas or CAR it originates. A friend of mine recently had the motec of an URD C6.R show a texture which looked like it came from another car (BES), which strengthens my concern. IF this is so, the entire packaging system have made a giant leap backwards at some point... it COULD be a single hickup - but again, what pay2021 might see as a "feature" I see as a major bug.