G
Guimengo
Guest
In addition the elbow also protrudes outside the cockpit from the T-Cam..
On that note, the driver hands gently clip the wheel when turning it.
Does the AI use DRS automatically?
Yes
In addition the elbow also protrudes outside the cockpit from the T-Cam..
Does the AI use DRS automatically?
But without shared mas, when you load in first the car that don't have the files, the loading fail.If you have 20-40 mb of identical texture/sound you just need one car with those files, the rest of the cars that will load those textures/sound.
If only modders were allowed to create custom shared .MASes I'd shut up![]()
First of all top job on presentation Tim, very informative and slick
And great mod as well I might add!
We are currently running in the 2010 FR3.5 mod so its very nice to be able to compare the two.
I've got a couple of questions though:
DRS/Rear flap, it seems to open after a few seconds once it is closed. every time. it keeps opening.
Also its open initially when starting from garage and I reckon also when starting in a race(?)
Am I doing something wrong? mapped rearwing to wheel, then to keyboard, same result.
Half the time I have no idea if DRS is open or closed and would like the have a visual in cockpit to double check.
Drag Reduction System]
The car features a drag reduction system (DRS) system, which in contrast to F1, closes the slot gap to stall the wing.
we had a massive debate about this package system shortly after RF2 came out, the general consensus was if it was here to stay (which it inevitibly is obviously!) then things like Skins, Sounds, Talent (i.e. everything that cant contribute to the actual physics of the car) need to be made seperate to allow 3rd party additions. But with this new release it seems were stuck unless ISI have something up their sleeve they're not telling us about, I would really like ISI confirmation on this as to which direction they are heading as I'd love to share my Talent files, as others would with Sounds etc to use on individual mods without having to re-package and break onlineability (oohh new word!).
The DRS works opposite to what F1 uses. When activated it closes to stall the wing instead of opening like F1 does. Just think opposite.
...I feel a new dedicated thread coming on![]()
If you have 20-40 mb of identical texture/sound you just need one car with those files, the rest of the cars that will load those textures/sound.
Don't think Lo used the hires decal options for most of these, we''d need a 64bit exe to be able to.I like that it's very shiny and has great stock liveries, finally!
The cockpit is great but the decal textures on the car and helmet are quite pixelated, sadly.
F-R 3.5 2010 uninstalled and deleted.
At your time of posting, there was a single link on both locations. I just added other donated mirror links.[NAR]Steve;276275 said:Is it just me? Or are both download links super slow? I guess there are thousands of people downloading at the same time huh?
Thanks.Thank you!!! The profile is awesome, great job.![]()
Possibly. We do need the gear shifting anims in for some cars at some stage as well. They'd be higher priority than button pressing.In the future will the drivers finger ever move to engage DRS on the wheel?
Any opinions on this being a demo option? I think so...Just had a quick test with it at Silverstone. Liked it very much. Lots of fun with this little bugger
Will have sth more to say once I do some proper running in it. But first impressions are very positive.
It's a stalled wing. See the profile page.To me the DRS graphic looks to be the wrong way around. On the default the rear flap looks open with a lower profile.
B660 installed?Wish I could comment but the new FR3.5 doesn't show up in my spinner. It shows up as installed in my files and in Mod Manager. Same with ISI Mores track. Both aren't accessible to select. What have I done incorrectly? Any guesses or suggestions? Thanks.