Formula Renault 3.5 2014-spec Now Available

I have this idea which might be a bit paranoid, and I hope someone can shed some light on: After reading several comments here from people with G25/27 wheels who are very happy with this car, and several with t500 wheels who struggle with a lack of feel at especially low speed corners, I wonder whether maybe ISI has developed the ffb of this car to work better with the logitech wheels, as a big part of the user-base might use these. Does anyone know to what extend a modder can set parameters for the ffb output in order to work better with a certain wheel?
 
I have this idea which might be a bit paranoid, and I hope someone can shed some light on: After reading several comments here from people with G25/27 wheels who are very happy with this car, and several with t500 wheels who struggle with a lack of feel at especially low speed corners, I wonder whether maybe ISI has developed the ffb of this car to work better with the logitech wheels, as a big part of the user-base might use these. Does anyone know to what extend a modder can set parameters for the ffb output in order to work better with a certain wheel?

Yeh I don't think so, In reference to low speed I meant all cars :-) it is a general setup issue. I much prefer open wheelers any way :-)
 
I have this idea which might be a bit paranoid, and I hope someone can shed some light on: After reading several comments here from people with G25/27 wheels who are very happy with this car, and several with t500 wheels who struggle with a lack of feel at especially low speed corners, I wonder whether maybe ISI has developed the ffb of this car to work better with the logitech wheels, as a big part of the user-base might use these. Does anyone know to what extend a modder can set parameters for the ffb output in order to work better with a certain wheel?
T500 here, quite happy, thanks. :)
 
That was probably me. :)


Feeling in the slow corners with these cars comes with a bit of practice. The feel is very subtle as low speeds and I think that's why it takes some practice. The cars are light with very stiff springs which naturally means there isn't a lot of mechanical grip so slow speed corners are a bit tricky. The feel is very subtle as low speeds and I think that's why it takes some practice.

You got unexpected "candy isue" :D
 
I'm curious... how does the AI actually know where to use low or medium DF package?

I'm wondering the same thing. Presumably there's a specific setup for the track that the AI use, but maybe there's a new development that allows the AI to select setup by "reading" the track?
 
Hi guys. The mod looks te be installed in the modmanager. But it doesn't appear in the car menu in-game.

Can someone help me along? I'm really excited to try this car tonight.
 
Anyone noticed that these cars roll over ? I've seen some AI vehicle on Silverstone try to fly and the red bull could not help, even if the car already has wings. :)
 
I'm wondering the same thing. Presumably there's a specific setup for the track that the AI use, but maybe there's a new development that allows the AI to select setup by "reading" the track?

I was just surprised because there must be ten different versions of Monza around. Either they can wildcard-parse filenames, they put them in manually, or the game readsbthe AIW?
 
Looking forward to a video from you featuring both this car (FR 3.5) and the DW12, also the DW12 of iRacing - would be interesting to hear what you think in between the two.



To those who didn't go look for it but still would like to see such video of the FR 3.5 :)
This is one of the results of a very well-flowing wave of positivity regarding rF2...
 
Sounds like I'm moaning, top point : this is a super sim car,
But just voicing one concern below:


I'm sure there's way to much grip
Whilst using the high downforce pack

Been watching onboard YouTube vids -I know it's a bit of a guesstimate at best but considering the real world drivers are professionals and assuming they are also using the high downforce packs (on silverstone) they seem to be more cautious then I (& I'm not use to this sim car or a professional driver) when I try the high downforce pack

Throw in a rubbered-in track
( rubber seems to go down & build up quickly) & then (with high downforce) it's totally on rails

Using medium downforce though it's ( to me) a total true simulator blast & another piece high quality content from ISI

I just semi fall asleep with the high downforce pack I can't help but think it's dumbed down & not realistic

I might be a tad paranoid that ISI are just trying to please everyone of course etc
 


To those who didn't go look for it but still would like to see such video of the FR 3.5 :)
This is one of the results of a very well-flowing wave of positivity regarding rF2...

You beat me to it. Good stuff. :)
 
Hello
I can not say that is I is trying to please all
By dumbing things down. But I will say I would not blame them there are a of guys here that do not want to (let's say fight the car) they want to just get in and go. Weather it is realistic or not.
I my self look for more feel and want to drive and control the car. I don't care about times or winning I want real as close as I can get and have a lot of fun.
For me isi has time after time gave me that
It is not perfect but dam it gets better and better
As for racing on line I don't know if there is away to only use a certain packedge and keep all on a equal level.
Ruben

Sent from my XT907 using Tapatalk
 
Sounds like I'm moaning, top point : this is a super sim car,
But just voicing one concern below:


I'm sure there's way to much grip
Whilst using the high downforce pack

Been watching onboard YouTube vids -I know it's a bit of a guesstimate at best but considering the real world drivers are professionals and assuming they are also using the high downforce packs (on silverstone) they seem to be more cautious then I (& I'm not use to this sim car or a professional driver) when I try the high downforce pack

Throw in a rubbered-in track
( rubber seems to go down & build up quickly) & then (with high downforce) it's totally on rails

Using medium downforce though it's ( to me) a total true simulator blast & another piece high quality content from ISI

I just semi fall asleep with the high downforce pack I can't help but think it's dumbed down & not realistic

I might be a tad paranoid that ISI are just trying to please everyone of course etc

I very much doubt that ISI would alter things to please us. why even bother to get licences and car/team data?
Plus we can dumb it down ourselves so there's no need to either I think.

I haven't come across anything that you described (yet), even in HDF and depending on track the car can get pretty unstable, usually when on the edge and pushing a bit too hard or in the wrong places.
I think that's where the 'on ice' comments we sometimes see come from, its pretty easy to unsettle the car at any point and make it hard to control.
Have not felt on-rails at all tbh.

We where in an FR35 2010 event just when this mod was released, times improved by 5 to 7 seconds when we switched using the same track. which sounds reasonable with the new specs and drs?

I think the fact that real drivers in those vids look more cautious is because they are actually on the very limit of performance and then the slightest mistake end in real tears. the stress is way higher, the cautious behaviour more apparent(?)
But even with this mod I feel the same, the more I learn, the faster I go, the more it becomes a stressful endeavour because one little mistake......feelsgood.jpg

Do you have laptimes from others to compare yourself with? in rf2 of course.
Maybe you are not pushing it enough, that can be one of the reasons a driver feels secure and settled in. no offense of course, for all I know you are an alien, just giving my 2 cents :-)
 
The 2014 cars are apparently different than the previous year, they have new tires which apparently are supposed to be about a second faster.

Also, this version isn't hugely different from the older 2010 version in rF2, that older car with the High DF package was very grippy, and with Medium it actually feels easier than the new one. I have hundreds of laps put into the older car and i honestly don't find them very different, i drive them both in almost the exact same way through Malaysia except with the new car i have to avoid the curbs at high speeds because it'll spin very easily that way, whereas the older car could hop over curbs at high speeds and be perfectly fine.

These cars probably produce more downforce than the current 2014 F1 cars as well, so this isn't at all unrealistic.
2014 uses kevlar tire carcass, iirc, which does make it a different car.
 
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