Slow Motion
Registered
New Build 1.69, November 14th, 2023:
- fixed "shining" suit and gloves
Steam version is available with the templates too: https://steamcommunity.com/sharedfiles/filedetails/?id=766873200
Here the link to the mod for manual downloading:
https://mega.nz/file/W4xEiLLL#JbT3Z4JyDM_chhl7QYAG1ekUFOFIACSHDCa93vXDuyo
Here link to PBR template for manual downloading: --->https://mega.nz/file/L1g0CTga#ylNE-aYGTudnmlvBZD7Rs1uPZKMG5yazgqnNciKvoCU
Here link to original template for manual downloading: https://www.dropbox.com/s/eq57qg8kftnb81z/FormulaBMW original Template.psd?dl=0
Special thanks to Chris "redapg" for the unique features that we can add to the mods!
==========================================================
Build 1.68, November 05th, 2023:
- fixed steering wheel size
Build 1.67, June 5th, 2023:
- fix display font due to new rF2 code
Build 1.66, August 2nd, 2022:
- maintenance update IBL/PBR
Build 1.65, February 19th, 2022:
- fixed black rain in certain tracks, due to wrong rF2 code
Build 1.64 (January 13th, 2022):
- tuned driver's suit for new rF2 rain functionality
Build 1.63 (December 16th, 2021):
- fixed tire wear (slick)
- updated fuel consumption
Build 1.62 (September, 07th, 2021):
- updated physics for ALL classes according to the feedback of former Formula BMW ADAC driver Michael Woller
- added PBR liveries and driver helmets of 2004 Formula BMW ADAC Season vehicles
Build 1.29 (February 2nd, 2021):
- updated AI behaviour
- fixed gen files for debris (removed double gmt names)
- updated old UI icons and added new web UI icons
Build 1.28:
- added TV camera car in onboard cams
- repositioned helmet for a better look
Build 1.26:
- new slick tires CPM 2018
- updated realtime section for wet tires
- updated full rain effects for body, helmet, driver, mirrors
- updated SMMG rain visors effect & Tear-off
- updated scratchable body
- updated/improved physics to last code
Build 1.19 for DX11 is available.
Fix for reflections... build 1.16. It is online on Steam (with a little automatic update for owners of previous build)
The new build will come with several enhancements, mainly:
- new full flex chassis developed using the specific online tool of Chris: https://forum.studio-397.com/index.php?threads/rfactor-2-online-tools-by-chris-“redapg”.53457/
- new steering wheel options developed as above
- new engine developed as above
- AIs tuned for working at 95% vs. humans
- braking torque: decreased, but of course pushing hard, mostly the inner wheel lock as I suppose to be right
- AI starting: improved a little, now you can overtake only one line, maybe...
- tuned the stiffness of the chassis, to avoid unwanted oversteering exiting med corners and to have a well balanced car like the original rF1 version, but with the new technology and enhancements of rF2
- gears: I discovered an unused final into the original mod and I apply it with a little tuning
- recalculated several values in the realtime section of the tires (TGM) to improve them
- new rear wet tires (TGM)
- new TBC file (of course)
- new opponents classes, now identifiable with full initials (i.e. FBMW2005ASIA, FBMW2006USA, etc...) for an easier choice
- new talents file with tuned values
- improved the resolution of some items into the cockpit
I hope to be at the finish line...
Thank you
"Parts of this mod were taken from rFactor 2 and are used with the explicit permission of Studio 397. These parts remain the property of Studio 397 BV and may not be re-used for any purpose, including other mods without the explicit, written permission of Studio 397 BV. For more information on rFactor 2 and Studio 397, please visit: https://www.studio-397.com/".
For your reference, info on original 1.0 build: https://forum.studio-397.com/index.php?threads/formula-bmw-ex-idt.53366/
- fixed "shining" suit and gloves
Steam version is available with the templates too: https://steamcommunity.com/sharedfiles/filedetails/?id=766873200
Here the link to the mod for manual downloading:
https://mega.nz/file/W4xEiLLL#JbT3Z4JyDM_chhl7QYAG1ekUFOFIACSHDCa93vXDuyo
Here link to PBR template for manual downloading: --->https://mega.nz/file/L1g0CTga#ylNE-aYGTudnmlvBZD7Rs1uPZKMG5yazgqnNciKvoCU
Here link to original template for manual downloading: https://www.dropbox.com/s/eq57qg8kftnb81z/FormulaBMW original Template.psd?dl=0
Special thanks to Chris "redapg" for the unique features that we can add to the mods!
==========================================================
Build 1.68, November 05th, 2023:
- fixed steering wheel size
Build 1.67, June 5th, 2023:
- fix display font due to new rF2 code
Build 1.66, August 2nd, 2022:
- maintenance update IBL/PBR
Build 1.65, February 19th, 2022:
- fixed black rain in certain tracks, due to wrong rF2 code
Build 1.64 (January 13th, 2022):
- tuned driver's suit for new rF2 rain functionality
Build 1.63 (December 16th, 2021):
- fixed tire wear (slick)
- updated fuel consumption
Build 1.62 (September, 07th, 2021):
- updated physics for ALL classes according to the feedback of former Formula BMW ADAC driver Michael Woller
- added PBR liveries and driver helmets of 2004 Formula BMW ADAC Season vehicles
Build 1.29 (February 2nd, 2021):
- updated AI behaviour
- fixed gen files for debris (removed double gmt names)
- updated old UI icons and added new web UI icons
Build 1.28:
- added TV camera car in onboard cams
- repositioned helmet for a better look
Build 1.26:
- new slick tires CPM 2018
- updated realtime section for wet tires
- updated full rain effects for body, helmet, driver, mirrors
- updated SMMG rain visors effect & Tear-off
- updated scratchable body
- updated/improved physics to last code
Build 1.19 for DX11 is available.
Fix for reflections... build 1.16. It is online on Steam (with a little automatic update for owners of previous build)
The new build will come with several enhancements, mainly:
- new full flex chassis developed using the specific online tool of Chris: https://forum.studio-397.com/index.php?threads/rfactor-2-online-tools-by-chris-“redapg”.53457/
- new steering wheel options developed as above
- new engine developed as above
- AIs tuned for working at 95% vs. humans
- braking torque: decreased, but of course pushing hard, mostly the inner wheel lock as I suppose to be right
- AI starting: improved a little, now you can overtake only one line, maybe...
- tuned the stiffness of the chassis, to avoid unwanted oversteering exiting med corners and to have a well balanced car like the original rF1 version, but with the new technology and enhancements of rF2
- gears: I discovered an unused final into the original mod and I apply it with a little tuning
- recalculated several values in the realtime section of the tires (TGM) to improve them
- new rear wet tires (TGM)
- new TBC file (of course)
- new opponents classes, now identifiable with full initials (i.e. FBMW2005ASIA, FBMW2006USA, etc...) for an easier choice
- new talents file with tuned values
- improved the resolution of some items into the cockpit
I hope to be at the finish line...
Thank you
"Parts of this mod were taken from rFactor 2 and are used with the explicit permission of Studio 397. These parts remain the property of Studio 397 BV and may not be re-used for any purpose, including other mods without the explicit, written permission of Studio 397 BV. For more information on rFactor 2 and Studio 397, please visit: https://www.studio-397.com/".
For your reference, info on original 1.0 build: https://forum.studio-397.com/index.php?threads/formula-bmw-ex-idt.53366/
Last edited: