Flags, Banners, Signs -- Cloth Animations

Bink

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The posts below have zip files containing:

1. 3dsMax file.
2. DDS image (rename .txt to .dds)
3. ReadMe.txt

Each zip file is its own (stand-alone) animation file.

The 3dsMax files are for max2010... so you may need to import them into your version.

The DDS image is just an example. To use your own image, just re-assign the gTex of the gMat in the Max Material Editor.

You may see multiple zip files for a given size. Each has the same parameters, but are a different animation, so... if you have them next to each other, the flags will NOT have identical movements.

I will post new files here as I make them.

Suggestions, requests, error reports, questions should be posted below.

Read the enclosed readMe.txt file for guidance.

..enjoy..
 
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Flags


width: 0.57m
Length: 0.57m
Frames: 100
Bound on one vertical edge.
View attachment 20337
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width: 0.75m
Length: 0.57m
Frames: 100
Bound on one vertical edge.
View attachment 20338
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width: 0.75m
Length: 0.75m
Frames: 100
Bound on one vertical edge.
View attachment 20339
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width: 1.0m
Length: 0.25m
Frames: 100
Bound on one vertical edge.
View attachment 20340
----------------------------------------------------


width: 1.0m
Length: 0.5m
Frames: 100
Bound on one vertical edge.
View attachment 20341
----------------------------------------------------

width: 1.0m
Length: 0.75m
Frames: 100
Bound on one vertical edge.
Each is a different animation.
View attachment 20251
View attachment 20252
View attachment 20253
View attachment 20254
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width: 1.0m
Length: 1.0m
Frames: 100
Bound on one vertical edge.
View attachment 20342
----------------------------------------------------

width: 1.0m
Length: 1.5m
Frames: 100
Bound on one vertical edge.
View attachment 20343
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width: 1.0m
Length: 2.0m
Frames: 100
Bound on one vertical edge.
View attachment 20344
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width: 1.0m
Length: 3.0m
Frames: 100
Bound on one vertical edge.
View attachment 20345
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width: 1.0m
Length: 4.0m
Frames: 100
Bound on one vertical edge.
View attachment 20346
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width: 2.0m
Length: 0.75m
Frames: 100
Bound on one vertical edge.
Each is a different animation.
View attachment 20274
View attachment 20275
View attachment 20276
View attachment 20277
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width: 2.0m
Length: 0.5m
Frames: 100
Bound on one vertical edge.
Each is a different animation.
View attachment 20278
View attachment 20279
View attachment 20280
View attachment 20281
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width: 5.0m
Length: 3.0m
Frames: 100
Bound on one vertical edge.
View attachment 20443
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Banners


Width: 2.0m
Height: 0.57m
Frames: 100
Bound on all outside edges.
View attachment 20349
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Width: 3.0m
Height: 0.57m
Frames: 100
Bound on all outside edges.
View attachment 20350
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Width: 4.0m
Height: 0.57m
Frames: 100
Bound on all outside edges.
View attachment 20351
------------------------------------------------------
Width: 2.0m
Height: 0.75m
Frames: 100
Bound on all outside edges.
View attachment 20352
------------------------------------------------------

Width: 3.0m
Height: 0.75m
Frames: 100
Bound on all outside edges.
View attachment 20353
------------------------------------------------------

Width: 4.0m
Height: 0.75m
Frames: 100
Bound on all outside edges.
View attachment 20354
------------------------------------------------------

Width: 6.0m
Height: 0.75m
Frames: 100
Bound on all outside edges.
View attachment 20355
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Width: 2.0m
Height: 1.0m
Frames: 100
Bound on all outside edges.
View attachment 20356
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Width: 3.0m
Height: 1.0m
Frames: 100
Bound on all outside edges.
View attachment 20357
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Width: 4.0m
Height: 1.0m
Frames: 100
Bound on all outside edges.
View attachment 20358
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Width: 6.0m
Height: 1.0m
Frames: 100
Bound on all outside edges.
View attachment 20359
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Width: 8.0m
Height: 1.0m
Frames: 100
Bound on all outside edges.
View attachment 20360
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Width: 12.0m
Height: 1.0m
Frames: 100
Bound on all outside edges.

Wind Strength Lite:
View attachment 20264

Wind Strength Medium:
View attachment 20265
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Width: 15.0m
Height: 1.0m
Frames: 100
Bound on all outside edges.
View attachment 20361
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Walkovers

Width: 15.0m
Height: 2.5m
Frames: 100

Bound on all outside edges..
Extra 2 vertical columns of bones bound..
So there are 3 billowing sections.

Vertices (bones): 76
Wind Strength Lite:
View attachment 20266

Vertices (bones): 125
Wind Strength Medium:
View attachment 20267
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Signs .. ( 2 pole )


Width: 2.0m
Height: 0.57m
Frames: 100
Bound on vertical edges.
View attachment 20362
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Width: 3.0m
Height: 0.57m
Frames: 100
Bound on vertical edges.
View attachment 20363
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Width: 4.0m
Height: 0.57m
Frames: 100
Bound on vertical edges.
View attachment 20364
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Width: 2.0m
Height: 0.75m
Frames: 100
Bound on vertical edges.
View attachment 20365
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Width: 3.0m
Height: 0.75m
Frames: 100
Bound on vertical edges.
View attachment 20366
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Width: 4.0m
Height: 0.75m
Frames: 100
Bound on vertical edges.
View attachment 20367
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Width: 6.0m
Height: 0.75m
Frames: 100
Bound on vertical edges.
View attachment 20368
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Width: 2.0m
Height: 1.0m
Frames: 100
Bound on vertical edges.
View attachment 20369
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Width: 3.0m
Height: 1.0m
Frames: 100
Bound on vertical edges.
View attachment 20370
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Width: 4.0m
Height: 1.0m
Frames: 100
Bound on vertical edges.
View attachment 20371
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Width: 6.0m
Height: 1.0m
Frames: 100
Bound on vertical edges.
View attachment 20372
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Width: 8.0m
Height: 1.0m
Frames: 100
Bound on vertical edges.
View attachment 20373
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Width: 12.0m
Height: 1.0m
Frames: 100
Bound on top and vertical edges.
View attachment 20374
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Width: 15.0m
Height: 1.0m
Frames: 100
Bound on top and vertical edges.
View attachment 20375
------------------------------------------------------
 
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I used your "mycloththing" flag at Barber, and I was able to re-size it fine with no issues, so you may not have to post a bunch of different size flags.
 
Hey Coutie... thanks... didn't know that was possible.

You might want to post some instructions here on how it's done.

However... Each flag is animated with a certain gravity (earth's), fabric thickness, wind direction strength, bend limits, etc... So.. using a large thick flag or tent with more or less vertices will probably look more 'realistic' than re-sizing can achieve.

Still.. it would be handy for the community to know how to scale these animations when they need a specific size.
 
I don't exactly how I did it, but I think I only re-scaled the flag, and just set the animation to the flag animation. I was surprised it worked.
 
This is fantastic thanks again bink.

I have also re-scaled the ISI flags at Oran Park. I could only do it in 3dsimed and it worked ok if it wasn't a drastic scale. You can also clone and move the flags in 3dsimed without any issues. Try to load the flag in 3d max you loose the animation unless you have the bones. (which you don't get from a .GMT)

You may not need to do different animation styles for the same flag, because I have found that in game the flags or animations don't start all at the same time, so it does look like each flag is different.
 
Thanks to Nibiru & Coutie for the advice.

I've never tried to re-scale as it only takes a couple minutes to make a flag.

Moving them was doable in Max (as outlined in the readMe).

Got some banners (12m x 1m), tent-side/signs (6m x 3m), and other flags done... I'll make some other varieties, and try uploading again today. If it still won't upload, I'll ask Tim if he can alter the upload size rules for this thread (and perhaps make it a sticky).
 
Hanging banners & flags should be no problem (bound on top... or top and bottom).

Triangular... not sure... have to look at what I wrote for a few hours... not sure I want to do that just now.

You might try putting an image on it with transparent sections... see if that might allow for any shape. (? no idea).

If you manage to use alpha images, it would be good to post about it here (either way).
 
Last edited by a moderator:
@Emery... Just tried a pennant (posted it above).

The animation works in 3dSMax, but I don't have rF2 available at the moment.

If you (or anyone else) tries exporting it... let me know the results.

I haven't tried it with anything this shape yet.. Should be ok.

If it exports, I can make some triangles (for tents and / or tent roofs ).
 
I tested pennant_1 doesn't look to bad (maybe a little to flip floppy). There is also a small break in the mesh through the middle of the pennant horizontally.
 
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