mschreiner
Registered
Probably Depends on the Creator of the track.
I "may" have found the problem. I noticed working flags suddenly start getting all salvador dali on me. When I didn't really change anything. Then I realized I had played the animation before exporting the mesh. I think the problem was I exported the mesh when the animation wasn't on keyframe 1. I set the animation to keyframe 1 then exported the mesh and everything was back to normal. Then I figured I would try exporting the mesh at keyframe 0 and it looked even better.No change with a root bone at origin.
Time for a break.
This is something I'd like to know as well.How to replicate the cloth animation with bones, does anyone know? I saw some guy converted cloth anim to animated mesh and then alighing the bones to the mesh each frame, but that didn't give good enough results for me. So far I've replicated flags by already applied cloth modifier and taking one frame from that as a regular, static mesh, then applying few bones to it and manually set up waving-alike animation to them. Looks descent, but I want better...
Yes I have watched that before. You make it seem so easy in maya. Just wish you could do a vid of it in max.I hope the steps are the same in Max:
In the end you’ll need to have moving bones without the ncloth modifier. And your flag binded to the bones.
I have managed to reproduce the steps in the video in 3dsmax 2012.I hope the steps are the same in Max:
In the end you’ll need to have moving bones without the ncloth modifier. And your flag binded to the bones.
thx Gijs
someone knows where is the same fonction on 3DS Max that "Point on Poly" does in Maya for to attach the bones to each vertex of the flag ??