Hey Leo... wie gehts?
Using 3dsMax, and the exporter, we have to import the animation at the origin of the scene... then place the resulting animation file (.anm), and .gmt in the proper rF2 directories.... run it, get (all the way) out of rF2... then go back to Max, and move the obj to the proper place, and export the .gmt to the actual position.
Not quite sure if / how the pipeline would work without Max.
It may be possible (for someone with Max) to export the .anm to a different track (at the origin), post the .anm file and a .gmt file, and then (perhaps) let you guys without Max move the obj with simEd (or whatever you normally use), but I've never tried this, so I don't know if it would work.
I've got 3dSimEd, and if time permits, I'll try to do this sometime next week.
Don't think I'll be doing more than one file this way (if it even works), but if it does, perhaps some other ambitious modder here will do it with the rest of the library of files.