Discussion in 'Car Modding' started by Jermaine, Nov 2, 2019.
Someone is going to have their work cut out when they get round to modelling the Mercedes
I solved the rpm bar
The other information (gear, speed, laps, ...) that does not appear
this is from my Lotus 98
LapsFont=Lotus_98T_FONT // defaults to FONTREAD
LapsBackground=98t_lapsbk // defaults to READOUT.BMP
LapsScale=(0.4, 1.2) // how big to draw the font onto the background
FuelLevelDigitFont=Lotus_98T_FONT // defaults to FONTREAD
FuelLevelDigitBackground=98t_fuelbk // defaults to READOUT.BMP
FuelLevelDigitScale=(0.9, 1.2) // how big to draw the font onto the background
Thanks for help.
But I want to improve the position of the texts.
If I move the UVW Map of the background in 3ds max, will the texts follow?
With some adjustments
I was able to add some functions on the steering wheel LCD by naming the material
LEDFY for yellow flag
LEDFB for blue flag
LEDFR for black flag
LEDPSY for pit
LEDLF for low fuel
But I want for other functions
Does anyone know the code?
Those don't exist to my knowledge.
Thanks for all help
What I managed to do it's here, if you want to test.
Free for all use
Btw, I am trying to work on mapping, but I just want to show respect to Darci for doing all the work on the in game process!!! Thank you!
Hi... any news??
for myself no, I have been crazy busy with my freelance work so no time to adres what needs addressing on the model (like mapping to have shaders so it doesn't look as flat as it does right now)
Very interesting project. Looking good. Hope this continues.
Honestly a lot of credit goes to @darcidm done an amazing job with someone who seriously has no clue when it comes to anything being put in game or texturing/mapping
there is a version working in game atm though
Great to see the community coming together to work on these things. I`m trying to learn to model myself but I`m finding it a slow process.
Anyway, delighted to hear this is progressing. Will keep my eye on this. Best of luck with it.
I want to continue, but my knowledge and lack of time is holding me up. I know how to model decently, but not how to map properly and ad shaders via mapping. That is basically holding the project up. Dracidm has done a lot of the work for the in game progress, but the lack of a proper look is down to me now because of that shading (adding shadows)
I`m sure things will come together even if it does take a bit of time. We all have other real life things we need to do. I`m glad you`re getting the help you need though. Stick with it... I`m sure it`ll all come together nicely and it`ll be a good learning process.
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