F1 2021 modeling

Discussion in 'Car Modding' started by Jermaine, Nov 2, 2019.

  1. Jermaine

    Jermaine Registered

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    Hi everyone!

    So it has been AGES since I modeled an F1 car, mostly I just focus on other things,
    and for that I do not use Maya, but now I am back trying to model a bit!
    Here is the f1 2021 model. Took me some time and it without a doubt ain't perfect! can be cleaner and smoother, but for now it probably is what it is hehe untitled.3268.png
     

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  2. Hazi

    Hazi Registered

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    Great!
     
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  3. FuNK!

    FuNK! Registered

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    Now you just need someone like @Frenky to do some proper 21 physics :cool:
     
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  4. Jermaine

    Jermaine Registered

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    Thank you! :D
     
  5. Jermaine

    Jermaine Registered

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    Welll.... first I need to fix some parts to make it cleaner and smoother hehe
     
  6. Jermaine

    Jermaine Registered

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    bit of work. Now the mapping placement needs work... Well in general a better mapping would help a lot xD but I never really properly done that
     

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  7. Jermaine

    Jermaine Registered

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    bit of a close nice angle shot
     

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  8. davehenrie

    davehenrie Registered

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    getting the airflow to exit the car up high, that would be a challenge in rF2. I don't believe they have options for how high the disturbed air is on exit. And I don't believe they give the trailing car any clean air benefits. Up til now, the disturbed dirty air was always on the same level as the trailing car, so coding would most likely only assume a trailing car would be in dirty air. Now you might be able to edit the wake's actual strength or width, but vertical? I dunno. Love the pics btw, it would be awesome if Redbull did use such colors!
     
  9. Lazza

    Lazza Registered

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    @davehenrie you're over thinking it. rF2 doesn't track air turbulence in 3d, it just works out how much the wake affects cars. A simple reduction will suffice.
     
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  10. Jermaine

    Jermaine Registered

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    I myself honestly wouldn't know hahaha, I am just a 3d "artist" hahaha, but would be amazing to see this in a game for sure! I do like simracing!
     
  11. vancstar

    vancstar Registered

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    Nice work
     
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  12. Toni Martin

    Toni Martin Registered

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    Really nice work!!
     
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  13. t0p5ecret

    t0p5ecret Registered

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    Looking really good mate!
     
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  14. Jermaine

    Jermaine Registered

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    thank you guys for the kind words!!
    i have been working on a low poly version as well! and some body cuts.
    of course no fency render hehe
     

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  15. Jermaine

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    some clay renders, they always show well where errors are :)
    also some updates on the model with now having those lines in there :)
    the part of the head needs a bit of cleaning

    Also... 1 image of a really old one where I fused a 2010 car I think it was with a 2008 car :p just had that in the preset of my maya file to create clay renders hehe
     

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  16. Jermaine

    Jermaine Registered

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    So I updated the mapping BUT with that being said I am not the greatest in mapping hehe
    and... well i am dutch soooo 33 and orange....
     

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  17. Jermaine

    Jermaine Registered

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    simple Alfa Romeo skin :)
     

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  18. Jermaine

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    I do question how this car's DRS works?
     
  19. Rui Santos

    Rui Santos Registered

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    This is the best looking 2021 car i've seen so far...

    22220121.jpg
     
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  20. Jermaine

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    yeah that looks solid! I think that is via mclaren them self?
     
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