Discussion in 'Car Modding' started by Jermaine, Nov 2, 2019.
Someone is going to have their work cut out when they get round to modelling the Mercedes
I solved the rpm bar
The other information (gear, speed, laps, ...) that does not appear
this is from my Lotus 98
LapsFont=Lotus_98T_FONT // defaults to FONTREAD
LapsBackground=98t_lapsbk // defaults to READOUT.BMP
LapsScale=(0.4, 1.2) // how big to draw the font onto the background
FuelLevelDigitFont=Lotus_98T_FONT // defaults to FONTREAD
FuelLevelDigitBackground=98t_fuelbk // defaults to READOUT.BMP
FuelLevelDigitScale=(0.9, 1.2) // how big to draw the font onto the background
Thanks for help.
But I want to improve the position of the texts.
If I move the UVW Map of the background in 3ds max, will the texts follow?
With some adjustments
I was able to add some functions on the steering wheel LCD by naming the material
LEDFY for yellow flag
LEDFB for blue flag
LEDFR for black flag
LEDPSY for pit
LEDLF for low fuel
But I want for other functions
Does anyone know the code?
Those don't exist to my knowledge.
Thanks for all help
What I managed to do it's here, if you want to test.
Free for all use
Btw, I am trying to work on mapping, but I just want to show respect to Darci for doing all the work on the in game process!!! Thank you!
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