F1 2021 modeling

Discussion in 'Car Modding' started by Jermaine, Nov 2, 2019.

  1. SL1DE

    SL1DE Registered

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    I might, what do you need?
     
  2. Jermaine

    Jermaine Registered

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    haas f1 texture, seeing how they aren't sponsored by rich energy anymore i choose red, and a carbon black texture
     

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  3. Jermaine

    Jermaine Registered

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    slight update to the front wing!
     
  4. Jermaine

    Jermaine Registered

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    ok... so it would help if i ad the images! before I did have the 3 cuts on the side, which I do have now, (so the outside part) and on the inside I simply had it go inside of the body with no real connection, I fixed this as well to now make it feel like a part of the body more
     

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  5. Jermaine

    Jermaine Registered

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    clearer view of the differences!
     

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  6. Jermaine

    Jermaine Registered

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    which do you guys prefer?
    note, i am not that great at skins. but I want some base done for it
     

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  7. nonamenow

    nonamenow Registered

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    3470 for me. Not into F1 but these look amazing.
     
  8. Jermaine

    Jermaine Registered

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    simple version....
     

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  9. SL1DE

    SL1DE Registered

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    The black and red. I think it's more realistic and something I can see Haas going with from next season on wards.
     
  10. Jermaine

    Jermaine Registered

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    i am trying... BUT I simply lack knowledge. It has some.... issues xD
    I really want to make this in a game, but I need someone to help out with it to make it in rfactor properly.
    Then I can just upload it for people! @SL1DE helped a bit and this is why you can see it in game now. But there are clear issues xD It is a bit in the air and when I try to scale it down weirdly 1 or 2 wheels are weirdly placed....
     

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  11. Coutie

    Coutie Moderator

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    You have to set wheel base and track in the hdv, I think that determines where the wheels are shown.
     
  12. Jermaine

    Jermaine Registered

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    Uhm... ok xD will check. But i lack knowledge xD a lot. i know 3d, not converting to a game^^
     
  13. FuNK!

    FuNK! Registered

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    Also check if the pivot point is in center for all wheels and that there is no other object in the same instance within the GEN that has a different pivot point.
    If pivots are centered and the wheels in correct position, you can set the base and track to 0, which will place them according to their 3D location. However, physic-wise it's better and much more precise to have the actual values with base and track!
     
  14. Jermaine

    Jermaine Registered

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    ... uhm... xD so... you guys seem to know what it is about... possible one of you can do it for me to get it in the game?
     
  15. darcidm

    darcidm Registered

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    Send me the 3D files and textures I see over the weekend.

    I imported the MOD 2019
     
    Last edited: Dec 17, 2019
  16. Jermaine

    Jermaine Registered

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    will do!
     
  17. darcidm

    darcidm Registered

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    Does this part follow the movement of the wheel?

    upload_2020-1-25_18-46-57.png
     
  18. Jermaine

    Jermaine Registered

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    It shouldn't :)
     
  19. Jermaine

    Jermaine Registered

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    or do you mean when turning? Then yes :p
     
  20. Jermaine

    Jermaine Registered

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    so with the help of someone talented, we are slowly getting the car ready for rfactor, BUT I am looking for a person who is good at skin, I mean the ferrari skin works because it is so simple. But I am not that great at it myself so looking for someone to help! Let me know via private messages if you can
     
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