F1 1996 Mod by SliDe

Discussion in 'Vehicles' started by intweb, Jan 16, 2018.

  1. Daniel Surace

    Daniel Surace Registered

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    Yeah I know. It's a real shame. I know people rave on about the AI in rf2 but imo it is so limited in these ways.
    As @Schumi said. Use to be able to use track GDB and set pit windows etc. I'm surprised this was taken away.
     
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  2. AMillward

    AMillward Registered

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    Marcel said they're looking at the AI, but I think that was more for the formation lap and safety car behaviour. I hope they look into this too because I'd like to do some 40% ish races with a pitstop but I've had races on occasion where cars will dive into the pits on lap 9 of 10.
     
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  3. Racecraft

    Racecraft Registered

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    @SL1DE thank you for this great mod; I'd spent the winter of 95/96 getting hooked on Crammond's F1GP and so the 1996 Australian GP was the first race I watched. I was immediately a superfan.

    If anyone wishes to race online, I have a dedicated server running the mod with a championship points scoring system. The championship resets after 7 races (I could only find 7 tracks used in 1996 in the Steam Workshop!). 10 minutes qual/10 minutes race.

    "FIA Formula One 1996" in the server list.

    Circuit Rotation:
    Interlagos
    Montreal
    Magny-Cours
    Silverstone
    Monza
    Portugal
    Suzuka
     
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  4. The Iron Wolf

    The Iron Wolf Member

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  5. memoNo1

    memoNo1 Registered

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    I have a question about the performance of the vehicles. Is the performance created via talent files or is this data hidden in the MAS files? The 2018 season is also very good but unfortunately the vehicles all have the same performance. How can you change that?
     
  6. SL1DE

    SL1DE Registered

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    UPDATE: I've just gotten back into working on this again. There's a big update coming which includes:
    • More realistic tyres and tyre grip
    • Updated suspension, you can actually correct oversteer now.
    • More realistic engine wear
    • Anything else someone suggests, leave it in this thread

    Performance of vehicles is in the hdv files, slower cars basically just have less downforce and more drag.

    And I also have different weights I think.
     
    Last edited: May 24, 2019
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  7. memoNo1

    memoNo1 Registered

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    Sounds really awesome!!! Thank you very much.

    I have a question about the 1998 mod. Are the vehicles there after Peformance set? Because the rear teams are also always in front. A missing Ai file that can not be right?
     
  8. SL1DE

    SL1DE Registered

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    I didn't do the 1998 mod, mine is 1999. So I can't say.
     
  9. memoNo1

    memoNo1 Registered

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    Is there a chance to update the 1999 season with the latest physics data?:cool:
     
  10. The Iron Wolf

    The Iron Wolf Member

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    Really great to hear you're updating this series. 1996 is really nice era, still wide cars, yet already paddle shifted unlike, say 90 or 88. Also, no all the electronic stuff yet that rF2 cannot simulate yet, so great fit for rF2. Thanks and looking forward to the update.

    You may want to integrate SMG Visor, it is very easy (I did it into superkarts, and I am not content author). Does not work well in VR, but I am sure people on monitor would appreciate that :)
     
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  11. SL1DE

    SL1DE Registered

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    We'll see how I'm feeling after I finish updating 96. I would like to redo 1999, because it was pretty much my learning project so quality isn't the best. So, we'll see.

    This one? https://forum.studio-397.com/index....f-visor-for-rfactor-2-ow-classes-v-1-1.61338/
     
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  12. The Iron Wolf

    The Iron Wolf Member

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  13. SL1DE

    SL1DE Registered

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    I'll look into it. Didn't really want to edit that .mas though, just the one with all the physics stuff.

    Edit: Did you want the normal or the visor wiper? I'm thinking just the base one?
     
    Last edited: May 25, 2019
  14. SL1DE

    SL1DE Registered

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    Are visor sponsors important to you? It'll delay me a bit if I have to do it for every team. :p

    20190525170937_1.jpg
     
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  15. Bowerpower

    Bowerpower Registered

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    Any chance with a trackpack included? Maybe i missed if mentioned before.
     
  16. The Iron Wolf

    The Iron Wolf Member

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    This looks awesome!

    I think highest priority is just to get visor in. Note sure what you mean by "base visor", but keep in mind that SMG Visor supports rain and visor tear off, very immersive stuff.

    Eventually, sponsors will be a great touch. Because of how well 1996 fits rF2, this mod needs all the polish it can get to become one of the best F1 set available for rF2.
     
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  17. SL1DE

    SL1DE Registered

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    The rain wipe/visor tear off is an extra, I was just gonna keep it simple without the tear off because how often do you actually see drivers wipe the rain off?
     
  18. AMillward

    AMillward Registered

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    Is Frenky still around? He did the updated physics for the 2013 mod and that became probably the best open wheel mod for RF2 (along with 88 and 86 obviously)
     
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  19. Bjørn

    Bjørn Registered

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    That 2013 mod is basically FISI, but with added amounts of this and that, mainly HP and negative lift. And we're talking tiny amounts here and there.

    We don't have a "base" as close as the FISI was to the 2013-car...

    The 1998 McLaren could perhaps be a candidate but not really... Different regulations from 97 to 98. Different geometry, completely different tyres...

    It's not that simple :D

    The 2013 mod is so rewarding, because a thoroughly worked-out ISI-car fits perfectly on it.
     
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  20. memoNo1

    memoNo1 Registered

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    Is the mod really that good? I have not tested it yet.
     

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