Pauli Partanen
Registered
Server was running one track only and people was complaining why there is only one track
Digga`s version of Dijon is not near 79 layout and it demands too high computer performance especially if you are using triplescreens.
I haven't discovered any ffb issues with Dijon 79 but it has low mesh.
I feel that cars has to huge grip and downforce . If you drive in Kylami75 it is flatout, you brake three times and lift two times and it is realistic at all. You can not have good and close racing when mod is like it is now. I would like to have all tracks with low mesh like Dijon79![]()
I dont really want to take sides with is some track realistic or not, but would be good if somebody has too much time and create this video with both version (notice that he is making 15 sec slower lap time than usual):
But really does it matter so much about those tiny differences with tracks? Especially when historic version cant have realistic bumbs or camber when there ain't videos good enough or laserscan.
Those low pole meshes problem is usually that car start to make very weird looking jumping, but haven't really tried that Dijon. However sometimes watching old videos there seems to be really huge jumps.
This picture really shows the problem these old track from rF1 have. Many of them are conversion from GPL of F1C and that's why old roads have very unrealistic grips when cars just jump in corners without getting any touch to ground. This really depends of the tracks. rF2 FFB can get bit wild bit older wheels in these tracks, but have to say that t300 is sometimes very good with these tracks (my g25 is not...).
About that grip.. I personally think that tyres have now bit too much grip now and will change it, but why you think that good racing ain't possible? Usually the best side by side racers are with good grip and slow cars
Also the right grip of track is bit hard to say. rF2 3rd party mods usually have same track grip with modern and old circuits. Is the asphalt grip same as 40 years ago? or is there realistic amount of dirt and sand like they had back then on road? Does the rF2 model how normally aspired motors had big problems at high altitude tracks (no)? Did drivers back then drive fast as possible with these car or did they back down because these cars were deathtraps? Is the track really 1:1 scale when there aint any good videos of the tracks or any way to scan it? Is all the cambers and bumbs modeled in right place? Was the wheel shake so bad that driving full speed in corners was not possible?
I spend 6 months with getting the 1975 physics realistic as possible and laptimes realistic as possible Watched literally every race from 70's from youtube and other video services as I could find from start to end (not 79 season)! Yeah I had too much free time
1979 season laptimes were around 4-6 seconds fasert than 1975 season and altaught the drag:lift ratio is much much much better, there is still bit more drag with these cars than in 1975.Engine powers are quite same, so lap times got much better with increased downforce/grip. That is HUGE differences when you talking about so short tracks. So there cars should be very very good to drive in corners and have huge grip.
I know that people saying this is unrealistic and this is realistic is usually about comparing to rf1 mod, and yeah I understand it.
But then again. I agree that tire grip is bit too much right now so we are on same page, just this text is my own thinking on here
Most important thing IMO is the feeling of the car to the point you really believe it is that car you driving (think of GPL. Unrealistic in so many ways, but still many thinks its the best historic simulation to this day. Myself too think that). There has been simulation of the historic cars since Geoffs Grand Prix 1 to this day. And all cars behave differently in all games? We have AMS, rF2, rF1, Assetto Corsa, Pcars, GPL, iRacing etc. and still the historic cars drive differently and FFB is different. So do we really have any good simulations of these cars are just something that is close enough to make us think that this is realistic and this is not. Can we ever get good simulation with our PC or do we have to still wait for another 15 years and then we laugh how bad "simulations" that Postipate made back then, because in year 2035 we can calculate all tiny rocks on road and tickle in ass while driving 24 Le Mans+realistic dying in VR??? Do people still think that GP79 is best simulation to this day or is there better simulation now came to market? If there is better ones does it mean that original was not simulation?
One think I would like to say still, that I think that these ground effect cars should be easiest F1 cars.. Engines were very low powered and there was downforce like in modern formula. Tire technology started to take leaps forward and track started to be safer. That is just imo and all other opinions are just as good as mine.
Maybe the hardest thing with these formulas was lot of shake in wheel because cars were touching bottom all the time so cars were horrible to drive that drivers complain it all the time.. This dont really feel realistic l in Sim games without proper wheels. I actually toned that thing down, because everybody would start to say that FFB is horrible because it doesn't feel like my sedan and is unrealistic. But then again, is that complaining in this matter realistic if that happend in real life too?
And point of this text was? I agree with you about the tires
And please lets not start some war about realistic physics or anything like that. There is other thread for that! Not my cup of tea. I just want to enjoy driving these cars with good friends and having good time with some beer.
damn this got too long and one big mess.
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