Expectations for next Build?

Discussion in 'General Discussion' started by Mibrandt, Jan 29, 2014.

  1. Axeslayer

    Axeslayer Registered

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    Would like to see a full transmission model , but I guess it will be a long time before it's done . At the moment it's like great physics , amazing tyre model , arcade shifting .
     
  2. 7xu5

    7xu5 Registered

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    when we enter in a server and we need some circuit, rf2 gives us the opportunity to search the missing content online. Do you could add the option to search in our hard drive?

    Do you could add an option to remember passwords for servers and servers that use more and not have to be looking for them n the list?

    When do they work properly the search filters are heading? now do not work
     
  3. sg333

    sg333 Registered

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    Wouldnt you really need force feedback clutches and shifter to do that?
     
  4. SPASKIS

    SPASKIS Registered

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    Random weather.
    Collision model
    Performance increase

    enviado mediante tapatalk
     
  5. coops

    coops Banned

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    Nothing that way I will be happy no matter what I get.
     
  6. MerlinC

    MerlinC Registered

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    Interface that allows Modders to Implement KERS in Formula1 Mods


    Sent with Tapatalk
     
  7. 7xu5

    7xu5 Registered

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    Fov And Seat position individual for any car
     
  8. elbo

    elbo Registered

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    See what the guy who built the grinding tranny mod for rf1 did. Great implementation without force feedback.
     
  9. Johannes Rojola

    Johannes Rojola Registered

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    Very nice, but it is not realistic. I can still force my G27 shifter into gear slot no matter what the plugins are.
     
  10. elbo

    elbo Registered

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    Going around a turn at 180km per hour I don't feel my head being pulled by g-forces either... within reason the grinding tranny mod is great.
     
  11. Johannes Rojola

    Johannes Rojola Registered

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    But if we compare a proper FFB steering wheel, it hard to turn left when all the forces pull it to the right.

    G-forces and and mechanical vehicle controllers has nothing to do with each other.
     
  12. Hagen Tröger

    Hagen Tröger Registered

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    Expectation for every build is a today release for every day

    Gesendet von meinem U9200 mit Tapatalk
     
  13. Axeslayer

    Axeslayer Registered

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    In a 60's F1 car bad down shifts should cause you to spin but in rF dropping from 5th to 3rd at 100% throttle with no clutch just makes the car slow down and it changes fast and cleanly . Don't need force feedback just a transmission model that works .
     
  14. wgeuze

    wgeuze Registered

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    :)
     
  15. Hazi

    Hazi Registered

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    +1 wider range to adjust is what I mean or even better to adjust with free move and it saves the position after a key press.

     
  16. Miro

    Miro Registered

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    Suggestion - Rename the "REALROAD" option in the race settings menu to "TRACK CONDITION"
    The name of the feature is well known now but in game "track condition" makes more sense especially if you are new to rF2 IMHO.
     
  17. GauchoRS

    GauchoRS Registered

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    so, we have a RC build 450 ....

    AND.... a PRO KART Championship in Quebec

    VERY NICE !!

    View attachment 11639
     
  18. sg333

    sg333 Registered

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    448 went to testers 4 days ago, now it's at 456. Hopefully its just fine tuning for release soon.
     
  19. Prodigy

    Prodigy Registered

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    Is anyone actually testing those? :)
     
  20. NWDogg

    NWDogg Registered

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    Reading up on Superkarts, it sounds like they are built to race on full-size circuits, like Silverstone or Laguna Seca, rather than smaller kart-size tracks. I wonder (and I'm really just throwing hope to the wind here) if the Quebec track they are testing is actually an unlicensed Gilles-Villenueve replica? I doubt it, but it would be awesome.
     

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