can someone tell me why the ffb is this much different between these cars? for example the rebellion has a great smooth ffb while the porsche is extreme there, the wheel is working all the time![]()
I think it's the same reason as other multi-car mods and even one ISI car versus another can feel so disconnected or like they weren't part of the same mod or sim. They are not all made by the same person or leader imposing a consistent way of implementing the FFB. There should not be such huge differences in basic feel....only in the subtleties that allow you to experience the unique characteristics of one vehicle to another (like a 60's open wheeler versus a 90's road car). Things like more torque in one car versus another similar car should be extremely subtle differences.
The latest ISI updates and releases are coming closer together in terms of consistency of implementation, so the only differences you feel are the ones you should feel because the car is different.
As Andregee said you can adjust FBB strength for a given car in the control menu (lower it from 1.0 to 0.9 for instance), it will only affect this car, and the game will remember this change every time you drive this car.i think the rebllion feels like the right ffb while on the porsche something feels broken![]()
even when different people work on the cars you can add the same ffb for all cars... for sure there will be differnces because every car is different but not this much... on the porsche is just too much ffb and i dont think that feels real...![]()
would be great to know if this will be "fixed" that the cars will have the same ffb?
what can i do against for now? with this it dosnt make that fun to drive... for now i dont touched the ffb in rf2