[WIP] EnduranceRacingX PX by URD Pre-order with beta access available!

This veicles are great and its a great driving.

For me the FFB in Porsche feels stiff, tight and very direct, as i would prefer.

Big fun to drive.

Leonardo (Peter)
 
Sorry to be that guy but anyone know if the latest Ligier will be in the PX2 pack?

From URD it was said that Ligier is planned and I hope it will be done, it looks like it is best of LMP2 vehicles of today and one of 4 from 2017 (with some modifications)
 
Try lapping Spa in the Darche PX1, the last chicane is a good exercise of educated guess in those cars with very restricted lateral front visibility.

Not a critic of the URD cars, rather a hats off to real world drivers of those cars.

Cheers.
 
:rolleyes:
 
Kosha - Thanks for putting together that exceptional video. Sure shows off the mod and the excellence of rF2 :-)
 
Not a critic of the URD cars, rather a hats off to real world drivers of those cars.

In real life if you look left, you modulate how and how much, and you see to your left and make use of those big windows on the car.
 
Try lapping Spa in the Darche PX1, the last chicane is a good exercise of educated guess in those cars with very restricted lateral front visibility.

Not a critic of the URD cars, rather a hats off to real world drivers of those cars.

Cheers.

Yeah, and what about turn 1 at Cota, you can't see a thing and the best turm in point is your best educated guess indeed.
 
Maybe this has been mentioned, but I have a weird reflection inside the Revolution PX1 and PX2 cockpit. It doesn't happen at every track so it could be a track makers problem. Its very distracting and it seems like the trackside objects are reflected inside the car. This doesn't happen with any other mod though. Changing the graphics options (reflection quality) doesn't help any.
 
Maybe this has been mentioned, but I have a weird reflection inside the Revolution PX1 and PX2 cockpit. It doesn't happen at every track so it could be a track makers problem. Its very distracting and it seems like the trackside objects are reflected inside the car. This doesn't happen with any other mod though. Changing the graphics options (reflection quality) doesn't help any.

make a screen pls and track you used that i can test :)
 
I guess carson_1017 has the same problem I have. I metioned in the URD forums but no response:

Just tested the update and saw that the issue is stil existing. The issue is that the shadows will make the windshields brighter then darkening it up.
If you drive a "Revolution" or "Loire" model, the windshields will reflect the wrong brighness if you cross with a object shadow. This is might only a alpha channel problem? It appeared with the last update (v0.08) after KUNOS changed something with the shadow code for the windshields.

Screenshot_urd_px1_revolution_v6_mosport2012_16.jpg


The arrow shows the edge between the shadow reflection (bright area) and the normal windshield area.
The shadow of the wipers are also wrong.
 
My issue with the Revolution and loire is the lower dashboard near the steering wheel. There is a reflection at some tracks. It is okay at Silverstone (ISI new layout) but bad at Sao Paolo (ISI current layout). Pic below is Sao Paolo. Sorry if its too dark. But there are other mod tracks (Bahrain CTDP conversion) where its like a mirror.
View attachment 19299

View attachment 19300

View attachment 19301
 
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My issue with the Revolution and loire is the lower dashboard near the steering wheel. There is a reflection at some tracks. It is okay at Silverstone (ISI new layout) but bad at Sao Paolo (ISI current layout). Pic below is Sao Paolo. Sorry if its too dark. But there are other mod tracks (Bahrain CTDP conversion) where its like a mirror.
View attachment 19299

View attachment 19300

View attachment 19301

Thx, looks like we use older shader there while we use different one on aura and darche now. Will update that.



Base body templates for Aura and Darche https://www.dropbox.com/sh/tjvppjsdol3r3gw/AAAMwaEy6i1YpWcDa3HtqZU1a?dl=0

I will add this to first page and in future drop all templates there.
 
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