[REL] EnduranceRacingX EGT by URD Update V2 July 2016!

Discussion in 'Vehicles' started by UnitedRacingDesign, Apr 4, 2013.

  1. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Might be the chassis flex that i didnt get right yet and that it starts spinning like that. For the diferent phyics, dont forget that only now im including 2 of them. Later both cars will be same.
    And the only diferente right now from white to black car is the new chassis flex file wich replaces old suspension file now but i have to check what is that with spinning if its my fault or a bug as this future is newly implented into rf2.
     
  2. UnitedRacingDesign

    UnitedRacingDesign Registered

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    I think this could be done this week yes. We will add than ISI tracks, feels tracks, sebring and mid ohio.

    I guess next car could be AM right and than for last one Venom? :)
     
  3. RCRacing

    RCRacing Registered

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    Awesome :) Tx
     
  4. NWDogg

    NWDogg Registered

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    Save the best for last, right? :cool:

    BTW, that Darche is feeling really good. No problems whatsoever.
     
  5. tjc

    tjc Registered

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    Got your email Ales, thanks.

    Will try tomorrow. :)
     
  6. RJames

    RJames Registered

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  7. RCRacing

    RCRacing Registered

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    Nice screenies. I was pretty skeptical buying a mod. But I am impressed these guys work. :cool:
     
  8. GTClub_wajdi

    GTClub_wajdi Registered

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    shadow needs fix
     
  9. scott420247

    scott420247 Registered

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    Hello Ales cant find my update email might have missed me or i just overlooked it...ill send a PM with my info
     
  10. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Done :)

    @GTClub_wajdi that seems rf2 bug, it was there some builds ago to. If you have shadows to full, make them high, that should fix the problem actually.
     
  11. baked bean

    baked bean Registered

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    Thanks for update ales, got the email quite late last night and I was half cut (; but I gave the darche a go and thought it felt super fun, good job ales
     
  12. DEK

    DEK Registered

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    Hi Ales,

    Thanx for the update.
    Tested all three cars.
    The black one is very easy to drive, but with the white one and the darche you can feel the car much better. The ffb is much more alive. The ffb on the black bayro is IMO much to stiff, even when you put down the mult the feeling for the movment of the car is much weaker .

    White bayro and darche are top.
     
  13. CoNa

    CoNa Registered

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    The engine sound in cockpit , for both cars,would need some tweaking.
    It's too low, and needs some more lower frequencies.
    Perhaps listen a bit on R3Es sounds, those are awsone.
    I'm really happy to see the progress of this series. Cannot wait for next car.
     
  14. Mini Schnauzer

    Mini Schnauzer Registered

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    Hi, the black and white Bayro seem very similar feelings, maybe the black a little more stable, less nervous, with either is hacierta.

    This afternoon I will try the Darche. :):)
     
    Last edited by a moderator: Oct 13, 2013
  15. Andregee

    Andregee Registered

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    I prefer the FFB of the black E5. This car keeps enough centerforce while understeering. The White E5 and the darche are loosing to much Center force while understeering. It feels like driving on ice.
     
  16. tjc

    tjc Registered

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    lol... same here bb except I left it last night but will be testing today. :cool:
     
  17. UnitedRacingDesign

    UnitedRacingDesign Registered

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    @RJames cool screens!

    So if we are happy with the physics for now im moving today on next car. Have to texture and edit few stuff on the AM before get it ingame. Will post some ingame screens in next days and release than somewhere friday/saturday.
    Let me know if you find some bugs or what we could improve more. Bayro will probably than get white car physics for both until i make right chassis flex physics file that will be later implented into all cars.
     
  18. PRC Steve

    PRC Steve Registered

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    The Darche ( Porsche ) has me drooling. It drives superb,looks superb and sounds superb.
    This mod is a future league at our club once I get everyone to support URD.
    Magnificent work Ales.
    Without being to forwards what timescale would you be looking at for completion of all cars in the mod?
    Are we talking weeks or is it more like months??
     
  19. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Great, thx :)

    I would say about 4-5 weeks, maybe some days more on that. 2 weeks are left for 2 car exteriors and i think 2-3 after those for cockpits should work perfectly.
     
  20. zonder

    zonder Registered

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    The feel of cars is really nice now, especially Darche, Thanks
     

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