Not with the first version. There's a couple of things we need code changes. There are 23 AI: [TABLE="width: 64"] [TR] [TD="class: xl63, width: 64, align: right"]77[/TD] [/TR] [TR] [TD="class: xl63, align: right"]12[/TD] [/TR] [TR] [TD="class: xl63, align: right"]28[/TD] [/TR] [TR] [TD="class: xl63, align: right"]3[/TD] [/TR] [TR] [TD="class: xl63, align: right"]9[/TD] [/TR] [TR] [TD="class: xl63, align: right"]25[/TD] [/TR] [TR] [TD="class: xl63, align: right"]20[/TD] [/TR] [TR] [TD="class: xl63, align: right"]19[/TD] [/TR] [TR] [TD="class: xl63, align: right"]10[/TD] [/TR] [TR] [TD="class: xl63, align: right"]2[/TD] [/TR] [TR] [TD="class: xl63, align: right"]11[/TD] [/TR] [TR] [TD="class: xl63, align: right"]83[/TD] [/TR] [TR] [TD="class: xl63, align: right"]34[/TD] [/TR] [TR] [TD="class: xl63, align: right"]8[/TD] [/TR] [TR] [TD="class: xl63, align: right"]14[/TD] [/TR] [TR] [TD="class: xl63, align: right"]67[/TD] [/TR] [TR] [TD="class: xl63, align: right"]16[/TD] [/TR] [TR] [TD="class: xl63, align: right"]7[/TD] [/TR] [TR] [TD="class: xl63, align: right"]98[/TD] [/TR] [TR] [TD="class: xl63, align: right"]27[/TD] [/TR] [TR] [TD="class: xl63, align: right"]18[/TD] [/TR] [TR] [TD="class: xl63, align: right"]17[/TD] [/TR] [TR] [TD="class: xl63, align: right"]15[/TD] [/TR] [/TABLE] 11 and 98 are real skins, others look similar to others you may have seen.
^^ If anyone needs help on who those numbers belong to, I can tell you. I'm not sure Tim can, due to copyright/license. 2,3, and 12 are Team Penske, that is all I need. Just to clarify, are we getting all of the Indycars, or just the DW-12, for now?
I believe ISI got 11 and 98 because they both use different engines. Anyways, I'm sure a skin pack will be out for the rest of the field pretty quickly.
Here is a lap of the roadcourse in the DW12. I suck at sticking the apexes, but it's your first real preview, so here you go: http://isiforums.net/f/showthread.php/16553-Community-Videos-Thread?p=277288&viewfull=1#post277288
In sim, the sound engineer said he could detect a slight difference in sound, so we have two sound sets.
before the start of each race every driver gets to push another driver in the Drivers Briefing, that driver who pushed then has the right to pass the pushed driver when he/she is behind them on track. Failure to let the pusher pass results in a ice bath for the pushed one after the race.
P2p allows for a turbocharger boost from 21.7 Psi to 23.2 Psi and additional 200 RPM with the push of a button located on the steering wheel. Drivers will have 10 total pushes to use at their discretion on all road and street course venues this season. At St. Petersburg this weekend, along with Detroit, Sonoma, Baltimore and Houston, each push will last 15 seconds, for a total of 150 seconds available throughout the race. The remaining road and street circuits (Barber, Long Beach, Sao Paulo, Toronto, Mid-Ohio) all have at least one longer straight than the other five, and as such have longer push-to-pass time available. Those races will still have 10 pushes but each will last 20 seconds, for a total of 200. 2013 rules. Not sure if any changes have been implemented for 2014
Arcade! That's SuperMario! fire the Turttle, avoid the bomb, collect the Star, Push the button for Nitro! etc. How can they have do this?
Agree it's a bit lame, however it serves the exact same purpose as DRS. Except, the defending driver has a choice to use it as well and you only get a set number of applications, so there is some strategy involved. In reality it's not nearly as guaranteed a pass as DRS is in F1, so less arcade than F1.
In this current DRS, post-KERS world with Brazilian Stock Cars and F2 having P2P.... I think it's pretty lame to say that it's pretty lame or it's arcadey. This is just how racing is in 2014.