Hi EraZr1,
I'm also working on Track converting, with my own Tools.
Because I wanted to drive my favorite tracks with the realistic simulation of rF2.
My realroad conversions is for now very simple and not finished.
For now I'm analyse how the TuTv values have to be set for realroad. (not figured yet out everyting)
For each realroad vertex in the gmt file, at least 6 Tu/Tv values for the material textures are stored.
F.e. the Tu/Tv[4] value holds the main channel for the visible main track surface texture.
The first 2 and some others, seems to be responsible for the realroad effect.
Now try to find a way to recalculate the real realroad Tu/Tv values and store them directly in a copy of the gmt file.
I'm working of an converter that does this automaticly.
If necessary this converter could automaticly add more vertices and faces to improve the track texture Resolution (tessellation).
If i succeed in recalculation of realroad GMT Vertices TuTv Koordinates, then I could try to improove your tracks or give you a copy of my converter tool.
I will try to download your track and test it (also have very few time

).
How do you got your permissions or licenses to convert and publish your tracks?
Leonardo1962
