Development Tools for Blender

Discussion in 'General Discussion' started by sancron, Oct 6, 2010.

  1. Emery

    Emery Registered

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    Very cool, Traveller!
     
  2. eaganj

    eaganj Registered

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    Awesome. I'd love to be able to make some really great HQ renders of my skins in Blender. Keep it up!
     
  3. Remco

    Remco Registered

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    Does anybody now where the gmt file format is specified ?
     
  4. K Szczech

    K Szczech Registered

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    Here and there...

    I've found some information on ZModeler forums once (LINK) and I based my tools on that.
    Some things were wrong, some were missing but I figured out part of that on my own.
     
  5. Vince Klortho

    Vince Klortho Registered

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    In the USA you usually have to be a student or employee of an educational institution to get a student version. My wife was an employee and I got a student version of 3DSmax 2010 for about $300.00 and it was legitimate. In came in a fancy printed box with imprinted disks.

    However, I think support for Blender is a better idea. I really hope ISI can support it.
     
  6. PerntN

    PerntN Registered

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    Support of Blender would really help. Like others here said, Blender is "free" software and is able to do most of the stuff that 3DSSmax and Maya offers. With Blender you could publish some "How Tos" which would give beginners some information how to start building stuff for rF2.
    I really appreciate what Bob (Punko353) has said. I remember him from the GPL modding stuff and always wished that we could have done a Blender Import/Export script for 3DO GPL structures.
     
  7. Remco

    Remco Registered

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    Szczech: Don't we need to port the rFactor shaders to Blender first or do I misunderstand something completely ?
     
    Last edited by a moderator: Jan 8, 2012

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