Discussion in 'Car Modding' started by elec86, Feb 8, 2021.
can you help me ?
If you quote my post it sends me an alert, otherwise I'll probably miss it.
You're trying to load something that doesn't exist, so you'll need to edit the gen files to only include files you have, or else you'll be having those issues constantly.
for the moment I am the WORKFLOW 03
I Click “Do Mesh”
the result is placed in the directory .. map
OK, but the two gen files control what is seen in the game, so those need to be done correctly, or you'll continue to have errors.
for the moment i have this:
ShadowCaster=(Dynamic, Solid, 256, 256)
not ShadowReceiver=True but Reflect=True
Ok, is that the gen file, or the spinner gen file? The spinner gen obviously only shows in the showroom area, so you have to edit both files.
@elec86 For me it seems as if you have to check and set up properly your Folder Structure.
You have written:
But in the Picture of the GEN File, that you have posted, the Search Path Entries are
That will not work, because the GEN File can not find the Mesh File Box001 (that has to be entered into the GEN Files, like @Coutie has said already), that you have exported into the Folder .... devmod/vehicule/maps as you have written.
I would suggest, that you post some Screenshots of the whole ..\ModDev\Vehicles Subfolder Structure that you use for your Car, that we can give you proper Instructions about what you have to to.
If, for Example, lysa is the main Folder of your Car, as it seems to be, when i look at your Screenshot of the GEN File, SearchPath Entries should look like that:
And the Folders should have that exact same Structure, of course.
And in 3DSMax, you should enter an Export Path that points to the correct Folder "maps" (for Example).
So it should be
But as said, please post some Screenshots of your whole Folder Structure.
I can also offer to send you a ZIP File with a modified/independent working SkipBarber and a few Instructions, that you can put in your ..ModDev\Vehicles Folder and use it as the Basis for your Car.
I used "lysa " for all files
here are some Screenshots
I mount my objects on my desktop and make a copy/paste of the maps directory on my computer games under
.ModDev\Vehicles\ lysa\ maps
I made a backup of the file:SkipBarber from original rfactor2 I think it is the same
If you want, you can upload the car and we can look at it, and tell you what's wrong, it'll probably be easier that way.
@elec86 Yes it's the best Option what @Coutie has said, that you upload your whole Folder
as a zipped File and send the Link to him in a private Conversation (if you don't want to have it released to the Public).
That normally is also what i tell the People to do, because it's much easier and quicker to solve Problems than to try to solve them, by discussing about them here in the Forum.
And i'll leave this Communication, because it makes no Sense when 2 People do the same Thing.
yes you are right
What address would you like the file to go to?
You can just post it here, or send it to in a message.
here you can find the file
In your teams file, you only need something like HDVehicle=lysa.hdv, not HDVehicle=lysa/lysa.hdv. Also, your team file should be more specific, like lysa_05 instead of just lysa.
I changed the search paths in the spinner.gen to this:
But, it won't load for me either, and I don't really see anything wrong. The log file says it fails loading the spinner file.
Actually I did get it to load. I deleted the lysa.mas file that was causing issues. Also, your hdv file is still referencing skip barber files, so you have to update that.
thank you very much
I’ll try on my game
I put my lysa folder in rfactor 2
but the showroom does not show the cube as on your photo
here is the selection cars
Click on TUNING
Did you move your old Folder completely out of the DevMode so that only the new Folder from @Coutie is in the DevMode now?
If not, you will have Conflicts between Files with the same File Name but different Content.
If it works for @Coutie it works for you too.
i have nothing in tuning mode
Separate names with a comma.