create car’s folder

Discussion in 'Car Modding' started by elec86, Feb 8, 2021.

  1. redapg

    redapg Registered

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    In the Gen Files, all gmt that shall be loaded, are listed in different Instances, depending on what kind of Part of the Car they are.
    The Entries look like this for Example:
    MeshFile=rter_chassis_max.gmt CollTarget=False HATTarget=False ShadowCaster=False LODIn=(0) LODOut=(30) Reflect=True

    The bold marked Part is the Mesh that shall be loaded.
    So you just have to enter the Name of your new Mesh and put the Entry into the correct Instance.
    Or you simply overwrite an Entry that already exists, if you use the Gen Files of an existing Mod as your Basis, like the DevMode Skip Barber for Example.
     
  2. elec86

    elec86 Registered

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    I edited a new GMT file that I replaced in the maps folder (I only made this change)
    I used the same texture that worked but I have the following message in the showroom of rfactor2


    [​IMG]
     
  3. redapg

    redapg Registered

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    A Screenshot, on that the Text is readable, would help.
    But there obviously is a Texture missing.
     
    McFlex likes this.
  4. Coutie

    Coutie Moderator

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    Have you read any of these? There will be a lot of information that you're asking about in them.
    https://www.studio-397.com/wp-content/uploads/2016/12/rF2_car_modding_introduction.pdf
    https://www.studio-397.com/wp-content/uploads/2016/12/rF2_car_modding_workflow.pdf
    https://www.studio-397.com/wp-content/uploads/2016/12/rF2_car_modding_complete.pdf
     
  5. elec86

    elec86 Registered

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    I resolved the problem (location in work files)
    now I modeled a more complicated piece (surfaces)
    but the construction of the GMT file appears in several files (rail skin...) instead of a single gmt file (see photo)

    why?
    [​IMG]
     
  6. redapg

    redapg Registered

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    You say you work with 3DSMax right?
    The GMT Converter is doing what you want him to do.
    If you select 1 Object and click "Do Mesh" in the Converter Rollout, 1 Object gets exported as 1 gmt and if you select 10 Objects and click "Do Mesh", 10 Objects get exported as 10 gmt.
    So if your gmt is builded out of 10 Objects, you have to attach these Objects to each other, before you can export them as a single gmt.
     
  7. elec86

    elec86 Registered

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    I work on 3dsmax
    the piece is imported from allias autostudio several assembled surfaces)
    when I select the piece under 3dsmax a single surface appears
    Where can I reach my surfaces?
     
  8. redapg

    redapg Registered

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    I don't know "alias autostudio" and what kind of Formats it uses.
    Is it maybe a Group that you get?
    Did you try it with "Ungroup" in 3DSMax?
    Select the Object and then, in the Menu, select Group->Ungroup.
    If it is a Group, it gets splitted into the grouped Pieces now, that you can attach to each other then.
    If that won't work, you have to find out, how the imported Object can be splitted in 3DSMax.
     

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