Convert phoenix 1991 rf1 to rf2

Discussion in 'Modding' started by André Gazzi, May 5, 2020.

  1. André Gazzi

    André Gazzi Registered

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    Can anybody help me to convert phoenix 1991 from rf1 to rf2?
    I followed instructions from some old spaskis vídeo on youtube, but i didn`t make it, when i try to open in rf2 dev mod it shows the track, but when i try to load it the program closes.
    thanks

    Degazzi
     
  2. philrob

    philrob Registered

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    Are you running it in Devmode or Ingame ?
    i converted it this morning into Devmode, at first it crashed. There were small errors in the SCN and GDB file, it is now running.

    PM me if you need more help or even the working track.
     
    Last edited: May 6, 2020
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  3. Ayman55

    Ayman55 Registered

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  4. philrob

    philrob Registered

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    Ayman55,
    i did work on this track for Andre to get it going, i also made some updates:

    converted to Rf2
    moved garages slightly
    DX11 textures
    shader changes
    bias settings adjusted
    scn/gdb changes
    Rf2 TDF file
    many new textures
    new trackside objects tents,stands etc
    bumps and specs added
    many buildings retextured
    safety vehicles/ fire ambulance etc
    coaches
    campers
    team trucks
    spectators new tex
    some reflects added
    facet normals corrected
    road manholes lowered
    i have not added IBL lighting or made changes to work better in game Ver 1118-1120 as i stopped working on it a few months ago.

    i can upload this in Devmode for you if you want?
     
    Last edited: Jun 27, 2020
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  5. Ayman55

    Ayman55 Registered

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    very very appreciated, however i prefer to install it normal .rfcmp as it can be easy, if you can't pack it, i will try to use davmode to get it for sure.

    Thanks

    Ayman
     
  6. Damatta39

    Damatta39 Registered

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    Hello new for this track?
     
  7. Corti

    Corti Registered

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  8. Damatta39

    Damatta39 Registered

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    perfect thank you very much in the 1989 version, but the 1991 version of the track might be missing
     

    Attached Files:

  9. AUSTmike

    AUSTmike Registered

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    Hi Guys...I did a lot of work for Phoenix 1991 for Rfactor1 back in the early days of rfactor1 using 3dsimed. Philrob I know its been awhile that you did good work converting Phoenix 1991...Let me know and I'll help getting the track going...cheers guys.

     
    Last edited: Feb 12, 2024
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  10. philrob

    philrob Registered

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    AustMike,
    After my last post i made further updates Jan22 for myself including:
    local wet file added
    haze pollution file
    rrshd/cbash to aid loading
    track reflection updates
    further scn/gdb/tdf RF2 updates
    added new startlights
    added IRRADIANCE_PROBE global
    rescaling some textures
    started on PBR tex and BC saves
    adding material jsons
    i have not touched Phoenix since these updates, too many mods and too much work, some things get left behind.
    I can send you the Devmode version if you would like it ?
     
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  11. atomed

    atomed Member

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    @philrob I imagine you as an octopus working with 8 tracks at the same time, one with each tentacle.
     
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  12. philrob

    philrob Registered

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    AustMike, did you get my Profile reply?
    Atomed, yes but with 4 extra tentacles.........
     
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  13. Corti

    Corti Registered

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    you have to add the extra work that I provide you with :D
     
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  14. philrob

    philrob Registered

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    Corti, of course
     
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  15. Caio Fonseca

    Caio Fonseca Registered

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    If you want, I can help too. I have it in devmode with work started in this version of the video.
     
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  16. Corti

    Corti Registered

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    I had to clarify that ... I mean that I am always asking for your help :D
     
  17. philrob

    philrob Registered

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    I am always happy and willing to help my friends. You have also offered and given me lots of help over the years.
     
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  18. Corti

    Corti Registered

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    ;)
    by the way...yesterday I built a new mesh, renamed asphalt objects to racesurface with new shaders to Phoenix.
    I will create a new pm :D
     
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  19. philrob

    philrob Registered

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    I of course would like to incorporate your updates into my 1991 version of Phoenix. So when your finished could you please send me your updates.
     
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  20. Corti

    Corti Registered

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    of course i just have to fix a problem with a texture that looks good in 3dsMax but is rotated in moddev :oops:
     
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