Circuit des 24 Heures du Mans (2018) is now available!

Discussion in 'News & Notifications' started by Christopher Elliott, Jun 16, 2019.

  1. Filip

    Filip Registered

    Joined:
    Feb 9, 2017
    Messages:
    885
    Likes Received:
    687
    Maybe it is because of track length? If his res textures were used than it could cause too large memory footprint because track is much longer than Sebring?
    Just a guess.
     
  2. lagg

    lagg Registered

    Joined:
    Oct 1, 2012
    Messages:
    1,186
    Likes Received:
    797
    Tinking about NOS, i hope not.
     
  3. krusti

    krusti Registered

    Joined:
    Apr 20, 2016
    Messages:
    616
    Likes Received:
    533
    Cattura.PNG Cattura1.PNG

    Both looks great, and different kind of surfaces also, but the realroad in Le Mans imho is a step up.
     
  4. Will Mazeo

    Will Mazeo Registered

    Joined:
    Sep 12, 2015
    Messages:
    2,026
    Likes Received:
    1,367
    if I'm not mistaken LM is using some of the new shaders and one of them is for the real road
     
  5. DrivingFast

    DrivingFast Registered

    Joined:
    Mar 1, 2018
    Messages:
    1,158
    Likes Received:
    704
    I understand what you mean, and I agree, the old tarmac of Sebring gives an impression of detail.

    But what I'm telling you is that Sebring's textures, when you get close to them, are much more detailed.

    You can check it yourself by taking a view stuck to the road.
     
    STF YVR likes this.
  6. Stevy

    Stevy Registered

    Joined:
    Aug 8, 2015
    Messages:
    191
    Likes Received:
    318
    Indeed. The the shaders for the real road are really top notch.
    In the stream the real road did look really nice and realistic even on "high" setting.
    But with all the new shaders for tracks and cars I hope that the free content will be also updated in th near future.
    For now just paid content has the new stuff
     
    juanchioooo likes this.
  7. Travis

    Travis Registered

    Joined:
    Dec 7, 2012
    Messages:
    146
    Likes Received:
    157
    S397's tracks have been exemplary and I love their work on Le Mans and Sebring which are worth every cent.

    I am not too fussed about trees being slightly different as on the whole, rF2 has the best Le Man's currently available in a consumer product.

    Prior to this, ISI's Silverstone was a high point for rF2 and remains one of the best examples of what gMotor 2.5 can do with talented artists at the helm.

    Reiza's DLC tracks are also fantastic.
     
  8. enduser

    enduser Registered

    Joined:
    Feb 27, 2018
    Messages:
    105
    Likes Received:
    31
    I dont have LM (atm) i m coming from the nords thread discussion.

    ...but maybe its the texture bias, s397 in new tarmac uses 0 bias in RR shader from what i see in 3dsimed, like silverstone which is based on the track when it was brand new i think, if silvertone tarmac looks blurry to you compared to other tracks (same graphics settings) then we agree. Same with botniaring bias at 0 tarmac looks blurry, imo you need at least -0.5 , and -1 (max) is plenty sharp, new or old tarmac should be depicted in the diffuse texture.

    Anyway from 0 to -1 its a huge difference and it seems theres no standard or guidance about this. I personally also use the Hanning filter for texture mips in the nvidia ps plugin which is very sharp and detailed filter and RR bias at -1 and i get vivid and detailed road textures without any flickering at all.

    I hope nords doesnt have that problem.
     
  9. Emery

    Emery Registered

    Joined:
    Oct 24, 2010
    Messages:
    2,575
    Likes Received:
    1,196
    I picked up Le Mans in the sale and am doubly impressed. Firstly by how fps-friendly it is even with all that detail and then with the AI. Only AI gaffe I saw was when one tried passing on the inside of another at Mulsanne hairpin and took out two bollards.

    Very worthwhile purchase at sale price!
     
    billyblaze and fireballR18 like this.
  10. Pales

    Pales Registered

    Joined:
    May 9, 2017
    Messages:
    250
    Likes Received:
    180
    This is quite possibly the worst map for the AI, so I have no idea how it has been a positive experience for you. The track outlines one of the most critical bugs, which is the ai not overtaking in slipstream. All they do is break every 0.5 second on a long straight.

    The developers are aware of this (and have been for many years) but have not bothered to even attempt to fix it.
     
  11. Emery

    Emery Registered

    Joined:
    Oct 24, 2010
    Messages:
    2,575
    Likes Received:
    1,196
    I looked for that behavior and didn't see it. They were passing left & right in my experience.

    P.S. "brake" rather than "break". Been seeing that misspelling far too often lately from far too many people and having an English degree it is driving me nuts!
     
    Uff and pkelly like this.
  12. davehenrie

    davehenrie Registered

    Joined:
    Jul 6, 2016
    Messages:
    2,383
    Likes Received:
    1,423
    Hopefully you will be able to brake them of the habit.
     
    Emery likes this.
  13. pkelly

    pkelly Registered

    Joined:
    Nov 14, 2011
    Messages:
    309
    Likes Received:
    75
    @davehenrie - that's too puny...probably for Emery too ;-)
     
    Emery and davehenrie like this.
  14. ThomasJohansen

    ThomasJohansen Registered

    Joined:
    Dec 27, 2019
    Messages:
    13
    Likes Received:
    12
    my light dont have flares like this, what setting is that?

    EDIT: fiddled with my settings and now its on. adjusting from full to low and back to full fixed it.
     
    Last edited: Dec 29, 2019
    fireballR18 likes this.
  15. Bjørn

    Bjørn Registered

    Joined:
    Oct 4, 2010
    Messages:
    1,627
    Likes Received:
    543
    Does anyone have any idea why my track-cams are funky with this track? Mismatching of cam files with another Le Mans track?

    EDIT - SRC's Le Mans uninstalled and it's good.
     
    Last edited: Jan 6, 2020
    Emery likes this.

Share This Page