Discussion in 'News & Notifications' started by Christopher Elliott, Jun 16, 2019.
Tinking about NOS, i hope not.
Both looks great, and different kind of surfaces also, but the realroad in Le Mans imho is a step up.
if I'm not mistaken LM is using some of the new shaders and one of them is for the real road
I understand what you mean, and I agree, the old tarmac of Sebring gives an impression of detail.
But what I'm telling you is that Sebring's textures, when you get close to them, are much more detailed.
You can check it yourself by taking a view stuck to the road.
Indeed. The the shaders for the real road are really top notch.
In the stream the real road did look really nice and realistic even on "high" setting.
But with all the new shaders for tracks and cars I hope that the free content will be also updated in th near future.
For now just paid content has the new stuff
S397's tracks have been exemplary and I love their work on Le Mans and Sebring which are worth every cent.
I am not too fussed about trees being slightly different as on the whole, rF2 has the best Le Man's currently available in a consumer product.
Prior to this, ISI's Silverstone was a high point for rF2 and remains one of the best examples of what gMotor 2.5 can do with talented artists at the helm.
Reiza's DLC tracks are also fantastic.
I dont have LM (atm) i m coming from the nords thread discussion.
...but maybe its the texture bias, s397 in new tarmac uses 0 bias in RR shader from what i see in 3dsimed, like silverstone which is based on the track when it was brand new i think, if silvertone tarmac looks blurry to you compared to other tracks (same graphics settings) then we agree. Same with botniaring bias at 0 tarmac looks blurry, imo you need at least -0.5 , and -1 (max) is plenty sharp, new or old tarmac should be depicted in the diffuse texture.
Anyway from 0 to -1 its a huge difference and it seems theres no standard or guidance about this. I personally also use the Hanning filter for texture mips in the nvidia ps plugin which is very sharp and detailed filter and RR bias at -1 and i get vivid and detailed road textures without any flickering at all.
I hope nords doesnt have that problem.
I picked up Le Mans in the sale and am doubly impressed. Firstly by how fps-friendly it is even with all that detail and then with the AI. Only AI gaffe I saw was when one tried passing on the inside of another at Mulsanne hairpin and took out two bollards.
Very worthwhile purchase at sale price!
This is quite possibly the worst map for the AI, so I have no idea how it has been a positive experience for you. The track outlines one of the most critical bugs, which is the ai not overtaking in slipstream. All they do is break every 0.5 second on a long straight.
The developers are aware of this (and have been for many years) but have not bothered to even attempt to fix it.
I looked for that behavior and didn't see it. They were passing left & right in my experience.
P.S. "brake" rather than "break". Been seeing that misspelling far too often lately from far too many people and having an English degree it is driving me nuts!
Hopefully you will be able to brake them of the habit.
@davehenrie - that's too puny...probably for Emery too ;-)
my light dont have flares like this, what setting is that?
EDIT: fiddled with my settings and now its on. adjusting from full to low and back to full fixed it.
Does anyone have any idea why my track-cams are funky with this track? Mismatching of cam files with another Le Mans track?
EDIT - SRC's Le Mans uninstalled and it's good.
I have a problem with LeMans.
i do normaly create an event (rfmod) but there is no Lemans Track. (see on Picture)
There seems to be a few "24 Heures du Mans 2018" tracks listed in the server list.
Separate names with a comma.