Christopher Elliott
Registered
Circuit des 24 Heures du Mans (2018) is now available!
Yes! It's here!
Read all about it here:
https://www.studio-397.com/2019/06/lemans24h/
Visit our item store to get it NOW!
https://store.steampowered.com/itemstore/365960/detail/37/
Leave your comments and questions below, enjoy
Latest Update
v1.11
- Adjusted track naming. The circuit now appears under "Le Mans 24h" as "24 Heures du Mans 2018"
- Large Performance Pass (Object / Material refactoring, Shadow / Visual Groups, LOD tweaking, Texture optimization)
- Large Nightlighting Pass (refactor of intensity, position and colour of lights and glows to match 2018 reference)
- Added animated Carousel objects
- Added Porsche advertisement to grass before Porsche Turns.
- Added nightlighting to Distance Markers, Turn Markers, Rolex Pit Lane objects and Michelin Pitwall Tower
- Added clock animation to rolex pitlane object
- Added extra trees beyond Tetre Rouge
- Road and Curb Material Pass, adjusting roughness profiles and pass on albedo maps and improvements to race groove effect.
- Reduced grip off racing line.
- Adjustments to ambient sounds
- Adjusted pit exit to be more accurate
- Added practice only audience.
- Adjusted 24h advertising frequency and added missing advert.
- Minor adjustments to some tents to improve likeness to real life objects
- Removed large street signs not present during race in real life.
- Minor foliage optimization around Indianapolis
- Fixed minor smoothing issue on Pit Building.
- Fixed floating media light
- Fixed various minor terrain issues
- Fixed some incorrect shader assignments
- Fixed night flickering on cones
- Updated Podium Material
- Low downforce package for GTE/LMP is now forced. This also means AI will use the low downforce package at default.
Yes! It's here!
Read all about it here:
https://www.studio-397.com/2019/06/lemans24h/
Visit our item store to get it NOW!
https://store.steampowered.com/itemstore/365960/detail/37/
Leave your comments and questions below, enjoy
Latest Update
v1.11
- Adjusted track naming. The circuit now appears under "Le Mans 24h" as "24 Heures du Mans 2018"
- Large Performance Pass (Object / Material refactoring, Shadow / Visual Groups, LOD tweaking, Texture optimization)
- Large Nightlighting Pass (refactor of intensity, position and colour of lights and glows to match 2018 reference)
- Added animated Carousel objects
- Added Porsche advertisement to grass before Porsche Turns.
- Added nightlighting to Distance Markers, Turn Markers, Rolex Pit Lane objects and Michelin Pitwall Tower
- Added clock animation to rolex pitlane object
- Added extra trees beyond Tetre Rouge
- Road and Curb Material Pass, adjusting roughness profiles and pass on albedo maps and improvements to race groove effect.
- Reduced grip off racing line.
- Adjustments to ambient sounds
- Adjusted pit exit to be more accurate
- Added practice only audience.
- Adjusted 24h advertising frequency and added missing advert.
- Minor adjustments to some tents to improve likeness to real life objects
- Removed large street signs not present during race in real life.
- Minor foliage optimization around Indianapolis
- Fixed minor smoothing issue on Pit Building.
- Fixed floating media light
- Fixed various minor terrain issues
- Fixed some incorrect shader assignments
- Fixed night flickering on cones
- Updated Podium Material
- Low downforce package for GTE/LMP is now forced. This also means AI will use the low downforce package at default.
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