Pauli Partanen
Registered
Very nice job!
If I am not wrong, you can only specify its characteristics. Which is friction vs temperature behaviour and wear properties.Is it possible to pull in what type of brakes disks are used ie steel, carbon, ceramic etc...liking what you've done so far.
I don't need to know what tyre compounds are, but they've been split to hard, medium, soft etc and all have their optimal operating temps, thereby giving me something to help diagnose my driving style. In the same vein I think it would be good to know what type of brakes I have...that's why I was asking if it was possible to pull that data into the app.
BrakeDuctRange=(0.0, 1.0, 1) // brake duct range
BrakeDuctSetting=0 // brake duct setting
BrakeDuctDrag=(0.001) // effect of brake duct setting on drag
BrakeDuctLift=(0.001) // effect of brake duct setting on lift
RearBrakeRange=(0.30, 0.005, 61) // Rear brake balance fraction
RearBrakeSetting=28
BrakePressureRange=(0.60, 0.02, 21)
BrakePressureSetting=20
HandfrontbrakePressRange=(0.0, 0.1, 1) // enable for front brake paddles
HandfrontbrakePressSetting=0
HandbrakePressRange=(0.00, 0.05, 1) // Hand brake pressure. Handbrake4WDRelease represents the
HandbrakePressSetting=0 // handbrake value where the center diff will be completely disconnected.
Handbrake4WDRelease=2.0 // Start disconnecting at half this value, range is 0.0 (disconnect immediately with any handbrake) to 2.0 (default value, which will never even partially disconnect)
BrakeDiscRange=(0.020, 0.000, 1) // disc thickness
BrakeDiscSetting=0
BrakePadRange=(0, 1, 2) // pad type (not implemented)
BrakePadSetting=1
BrakeDiscInertia=2.029 // inertia per meter of thickness
BrakeResponseCurve=(-130,265,560,1065) // Cold temperature in Celcius (where brake torque is half optimum), min temp for optimum brake torque, max temp for optimum brake torque, and overheated temperature (where brake torque is half optimum)
BrakeWearRate=1.2e-11 // meters of wear per second at optimum temperature
BrakeFailure=(0.0125,7.0e-4) // average and variation in disc thickness at failure
BrakeTorque=1401 // maximum brake torque at optimum temp
BrakeTorqueAI=1381 // Different brake torque for AI, as they are not currently affected by cold or faded brakes
BrakeHeating=0.00127 // heat added linearly with brake torque times wheel speed (at max disc thickness)
BrakeCooling=(0.0176,1.47e-4) // minimum brake cooling rate (base and per unit velocity) (at max disc thickness)
BrakeDuctCooling=1.2e-4 // brake cooling rate per brake duct setting (at max disc thickness)
BrakeGlow=(550,900) // Temperature range (in Celsius) that brake glow ramps up
No problems, thanks for looking anyway.I am sorry, but the material out of which brakes are made is not available,
This type of information should be in-game in the car selection menu instead of a sad single picture of the car (the general one I mean)
Actually information can be added (by modder/creator) in the garage setup menu (Notes). Its not the best way to show it proper, but better than nothing.
View attachment 12203
Hopefully something will come with the new UI....
//Edit:
forgot to mention, in the car tuning menu you can select "Car Specs" and allready added information are shown in "Technical Data", if they were added by the modder/creator of the mod.
View attachment 12205
2.3.0 - A Question Of Setup
-Added Setup Creation Tap
-Added Notification on Startup if there is a new version, with a download link
-Added Setup Manager (Found in the toolbar under others), which allows you to search, copy, move and delete your setups
-Added Info for Weight Penalties with driver AIDs.
-Added Info on Wheelbase of a car
-Added Info about the file names of the files used for cars
-Added start up parameter -mode to allow you to open CarStat fr a certain game, without overwriting your autostart. Available options: -mode rf2, -mod rf1, -mode gtr2
-Added Button to return to the CarStat Selector (Game selection window)
-Added the Options menu, and moved all options there
-Added Fuel per minute (very rough number)
-Changed the Description of Optimum Oil Temperature
-Made the Open Checked Car(s) button in the Vehicle Selector displaying Loading... while a car is loading.
-Fixed the Engine Graph a bit more by implementing TorqueCurveShift and Overpressure scaling (5th rpmbase value)
-Fixed Extra Engine Friction not refreshing the Labels correctly.
-Fixed a potential bug of the hdv not being found
-Fixed Fahrenheit causing exceptions when creating the brake graphs
-Fixed a lot of mods by adding default values for missing property's
-Fixed DW12 steering lock value being now displayed
-Fixed boost being defined outside of the engine file (DW12)
-Fixed Woochoo's Endurance Carset breaking the engine graph
-Fixed Multiview not deleting the car icons out of the temporary files
-Fixed using different Games in carstat deletes the saved Game Location (at least for rf2 to rf1/GTL, not rf1 and GTL)
-Brought Engine Values for the BT55 a bit closer to reality, but it is still very bad