Car stuck on track in dev mode

Discussion in 'Track Modding' started by Sub, Jan 27, 2013.

  1. ethone

    ethone Registered

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    xpitout works fine with more than one poly, I have that working fine on Nazareth with two polys. They're contiguous though, so no confirmation on seperate polys.
     
  2. iDTDoug

    iDTDoug Registered

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    going through my scn line by line...
    my startglow instance says
    Instance=startglow
    {
    Planes=(4)
    Meshfile=startglow.gmt CollTarget=False HATTarget=False
    }

    Ive never seen the Planes=(4) before, and this SCN file was generated in rf2, any idea what it does??
     
  3. ethone

    ethone Registered

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    I've seen it being generated when you have the "NoClip" box ticked so it's probably related to that.
     
  4. iDTDoug

    iDTDoug Registered

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    would it be ok to have a realroad material set as a decal?
     
  5. ethone

    ethone Registered

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    Short answer: Should be, yes.
    Long answer: I'm fairly certain the white lines on ISI tracks are RealRoad materials as decal objects. I've tried that as well and went another way not because it wouldn't work but because I preferred a different look to them.
     
  6. mikecart

    mikecart Registered

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    hi
    somebody find the solution for that i have same probleme i tried a lot of thing nothing work
     

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