[REL] Brianza Historic Edition (1000Km)

Discussion in 'Locations' started by svictor, Mar 2, 2023.

  1. svictor

    svictor Registered

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    [​IMG]
    Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=3035122004

    This is a standalone track update for the 1966 Brianza track made by ISI/Studio 397. This track update is packaged as a standalone mod to avoid track version conflict & server mod mismatch issues.

    This updated version brings two brand new historic layouts: the 1000Km (full course) layout, and the 500 Miles (anti-clockwise oval) layout.

    Similar to 10K layout, the new 1000Km layout features two permanent bus-stop chicanes that rebuilt on top of 10K layout, with additional surrounding scenery that closely replicates the real historical layout used in World Sportscar Championship until 1969.

    The new 500 Miles anti-clockwise oval layout replicates the real historic oval layout used in 1957-1958 F1 vs Indycar events known as "Race of Two Worlds". The new layout also has reworked main straight & pit areas as seen from real footage.

    Besides new layouts, with the kind help from DJCruicky, we managed to fix various issues, as well as new additions & improvements for all layouts, some of those are:

    - A maximum of 60 vehicles support for all layouts, include 60 garage & grid spots, 30 pit spots.
    - Add night lights for all layouts. Add signal lights for 1000km layout.
    - Add historical cones along the center strip of the main straight as seen in real life for 10K layout.
    - Fixed and optimized cut corridors to work with the new cut system for all layouts.
    - Rebuilt all double-side collision wall objects to league-friendly single-side collision. Car body will no longer get stuck into wall.
    - Rebuilt AI pit extension paths for all layouts. AI path at U-turn of pit exit now has bigger radius that prevents some low steering lock vehicles from hitting pit wall.
    - Fixed AI over-speeding, crashing, stuck-in-garage issues in pit lane.
    - Optimized AI path at the two chicanes of 1000Km layout for old prototypes.
    - Fixed an old timing issue found on 10K layout, which lap time would not count on the first timed lap after pit out.
    - Fixed missing armco for Junior layout.
    - Rear flap always available on all layouts.
    - Fixed some tree shadow casting issues.
    - Fixed a decade long issue with "Safety Car" marshal's headphone occasionally popping out of oval banking.


    Credits:
    Original track made by ISI/Studio 397
    New layout & track update by S.Victor
    Testing & bug fixes by DJCruicky

    High curb & Bus stop chicanes:
    [​IMG]

    [​IMG]
    [​IMG]

    Some real life photos which I used as reference for reconstructing the bus-stop chicanes can be found in this thread(big thanks):
    https://forum.studio-397.com/index.php?threads/brianza-1966-oval-addon.64387/
     

    Attached Files:

    Last edited: Oct 3, 2023
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  2. datasting

    datasting Registered

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    Brilliant!!! Nice work!
     
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  3. Mauro

    Mauro Registered

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    Oh my god!

    what a wonderful surprise :)
     
  4. philrob

    philrob Registered

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    Great news, much needed, thank you
     
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  5. ling

    ling Registered

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    fantastic i was thinking of trying to do the same thing this is great could you please do this to spa 66 (the League Friendly Version has a better road mesh i think) and add the 1938 and 58 lay outs the road mesh is there it just needs the barriers and people rearranging and new aiw file
    thanks again great work
     
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  6. bears

    bears Registered

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    Sensational stuff mate you continue to surprise :)

    only problem I am not near my pc for a few weeks while on holidays, but it will be high on my list to try when I get back.. thanks so much @svictor
     
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  7. woochoo

    woochoo Registered

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    Thank you very much for this (and all the other tracks)!
     
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  8. atomed

    atomed Member

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    Fantastic as always, what a scary layout this was. Is the modern first chicane a rendition to the old one?
     
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  9. tjc

    tjc Registered

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    Many thanks for this. :cool:
     
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  10. Vanisch

    Vanisch Registered

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    Fantastic Work! Thanks so much...
     
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  11. svictor

    svictor Registered

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    Thank you all for the support & comments, as always.

    Here is some details about how 1000km layout was constructed.

    While the original track already has the two chicane area modeled, they were still far away from being useful for the new 1000km layout, due to difference grass & road sections, curb height and size.

    In order to faithfully replicate the two chicanes, many hours were spent at re-modeling those parts, with reference from real life photos and screenshots comparison to GPL version. This includes road surface, curbs, grass, grass verges, etc.

    And all curbs were also re-modeled higher and have section length matches the real life photos.

    Besides remodeling, new visual groove was also remapped to follow the two new chicanes driving routes. In order to make the new visual groove seamlessly connecting to the road sections from original 10k layout, two reference groove meshes were created, and many hours were spent at adjusting the edge to match from original road sections.
     

    Attached Files:

    Last edited: Sep 6, 2023
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  12. pkelly

    pkelly Registered

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    @svictor - True dedication to excellence:)
     
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  13. svictor

    svictor Registered

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    Here is more historic goodies:

    v0.91 update

    - Add new supporting post that modeled after real photo for signal light & arrow banners at first bus-stop chicane.
    - Add grandstand & crowds that closely matches real photo at first bus-stop chicane.
    - Slightly reduced cone size, randomized placement orientation.
    - Corrected UV map & fixed 3D normal for curbs & other objects.
    - Add specular & bump map for chicane entry mark.
    - Add additional corner workers at two chicanes.
     

    Attached Files:

    Last edited: Sep 6, 2023
  14. philrob

    philrob Registered

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    Fantastic attention to detail, thank you for your work.
     
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  15. ChiefWiggum

    ChiefWiggum Registered

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    very nice Job svictor, thank you
     
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  16. bears

    bears Registered

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    Brilliant stuff mate I can’t wait to get back from holidays and try this it looks great….
     
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  17. Mauro

    Mauro Registered

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    Thanks a lot
    another gem for motorsport history lovers
     
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  18. tjc

    tjc Registered

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    Fantastic work @svictor

    Many thanks.
     
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  19. DJCruicky

    DJCruicky Registered

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    Very good again, top stuff.
     
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  20. DJCruicky

    DJCruicky Registered

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    Victor, we have bumped into a problem when making a server rfmod for the normal version of Brianza when we have your update installed at the same time. In Mod Manger it shows as 'Damaged Mod' in red text. If I remove your update the error disappears.

    upload_2023-8-2_23-14-53.png

    I guess you could get around the problem by making your track stand alone without the need of updates, like I did with Belgium 66.
    Just letting you know.
     
    Last edited: Oct 20, 2023
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