Thanks very much guys. I'm a big fan of the cars/drivers in this era and i am very excited to drive these beasts after following F1 for more then 25 years and sim-racing for 20 years. I have some feedback considering the washed out skins some were reporting: This happens with these particular cars (Mclaren/Ferrari) when environnmental reflections are off. If you put them to on (low-high) the colours of the skins are perfect however (deep red instead of glass-like). The regular ISI cars however don't display this kind of behaviour and colours look always solid without reflections on. Some person mentioned already mentioned darkening the alpha channel. For performance reasons some people prefer to run without reflections (including me) however. So i would like to ask the creators if this is a small bug or done on purpose for an unknown reason and if this can be changed in a future update? See image for the washed out version: View attachment 15604
I wonder if it's the alpha layer or if it's something else, but even with high environment reflections it is present.
This is how it looks with Environment set to high. The rest of the settings are the same as in previous pic. (see link) Quite an improvement if you ask me... View attachment 15605 View attachment 15606
We know that. As you have seen, all content ISI is constantly changing and developing, the cars take on a different look in each track. Generally ASR cars look great on some tracks, and in the showroom we use. When the creation of the tracks there will be a common line, it will make sense to recalibrate all cars. Same thing for less powerful PCs, now rF2 runs smoothly on medium / high PC, in 1/2 years on almost all. Regarding PC less powerful? Amen.
It's really a problem for specific tracks. I don't have it in Portugal or Imola, but very notable at Spa. Must be hard to hit a moving target... Nice helmet!
No, but with the graphics in RF2 still in WIP (ISI cars don't look the same depending on which ISI track you run them), it is good enough in my view. When the rules will be finally set, then it will be time to fix these details if the modders are kind enough to do so.
I am not making any argument against that . I assume the current situation can be addressed via a darker alpha channel, at least for env. refl. high.