Apex Modding GT3 - 2012 (v1.09 )

Discussion in 'Vehicles' started by yoss, Jan 25, 2014.

  1. Nitrometh

    Nitrometh Registered

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    Ah oki. It already looks better than in the previous version. Thanks for your commitment. This update is the best by far.

    Gesendet von meinem GT-I9301I mit Tapatalk
     
  2. cocothecoco

    cocothecoco Registered

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    i deleted the cars folders (not just one) and there was no rfcmp in the package folder to delete ...
    no matter what i do , i keep downloading the 0.928 version :(
     
  3. philman

    philman Registered

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    Thank you Yoss and thanks to all the moders which participated in this new version. There is progress at every level and some staying bugs will certainly be eliminated in a next version. Beautiful work and thank you again.
     
  4. Promag

    Promag Registered

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    So far so good, like to hear some opinions as if this is league ready yet.
     
  5. Slamfunk3

    Slamfunk3 Registered

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    My thanks to Apex and every single person involved. I can only imagine the amount of man hours spent to get the mod to where its at. Amazing job all of you.
    TK
     
  6. yoss

    yoss Registered

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    unsubcribe to amgt3 0.930 in steam

    delete the vehicules in steam\SteamApps\common\rfactor2\installed /vehicules .

    go to:\Program Files (x86)\Steam\steamapps\workshop\downloads\folder with number
    delete one numered folder with Inside him AMGT 3 version 0.928 .

    after go to : Program Files (x86)\Steam\steamapps\workshop\content\folder with number
    and delete each numered folder with am gt3 Inside

    after dl 0.930 from the apex link and copy paste rfcmp in package folder , install as usual

    the problem come because i delete the old 0.928 before add 0.930 and because better way is to update workshop and don't delete
    my bad :eek:

    we have a project to create something with the mod around january
     
  7. Paul Fenwick

    Paul Fenwick Registered

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  8. Ronnie

    Ronnie Registered

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    Oh you have noooo idea how many hours. :D No idea whatsoever... xD

    Drove me crazy sometimes but Lgel was super responsive with his work from my feedback. Still I feel there is A LOT more more to do with it and I mean ENORMOUS amount of work/rework to be done maybe for the next version but if I'm asked to help again I will gladly do it.

    Anyway objective was to make the mod a lot better than previous version, not make it perfect (there is still time to make it a lot closer to what I feel it could be one day) so the whole team achieved that. So congratz to Tosch, Yoss, Lgel and others that helped. Thanks Lgel for your patience. ;) I tested it a lot of times.

    Don't worry guys this mod has just become 10x better, but it won't stop there and next update will make it even better. ^^
     
  9. cocothecoco

    cocothecoco Registered

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    ok i did that, and now i have the 0.930 version !! but i'm not subscribed to your mod on steam anymore, and i subscribe, steam will start to download the old version again !! should i wait the future version to subscribe again ?
     
  10. yoss

    yoss Registered

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    oh !!
    those steam are crazy.
    don't subcribe for the moment to the 0.930 i ask to someone who know better than me how the workshop work .
     
    Last edited by a moderator: Dec 6, 2015
  11. Eddy

    Eddy Member

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    I'm in love....
    that's all, really thank you so much. only tested 799 at the server and wow wow wow it feels like a porsche.

    Small thing i noticed, i get some strange reflections in the heat haze of all cars. more heat haze view-able then ever before. No game stopper for sure but just wanted to report.
    all team Yoss Tosch lgel you guys rock just like the testers for that matter :eek: no time anymore need to get behind the wheel again.
     
  12. Cangrejo

    Cangrejo Registered

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    Fantastic job¡¡¡ Beautiful update. Thanks :)
     
  13. hexagramme

    hexagramme Member

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    Yeah, me too, the heat haze is causing a few little oddities here and there.
     
  14. Tosch

    Tosch Registered

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    The heat haze is indeed a bit strange. The first time I saw it was when I exported the complete SLS with 3dSimEd. It was invisible before. Maybe it's an antialiasing thing with my gfx card (GTX670), maybe the 3dsmax exporter produces different results.
    You can turn it off. There is a tuning option for the SLS and when you force it to the AI it should be completely disabled for all cars.

    ...and yes, the real stars with this update are the physics guys around Lgel. It is simply amazing how different and believable the cars feel and behave, but at the same time they are perfectly balanced. I believe it will take some time to get an idea how much work and expertise has gone into this.
     
    Last edited by a moderator: Dec 6, 2015
  15. Eddy

    Eddy Member

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    I can only agree. Thanks for the tip Tosch (tho i knew it ;)) but good for the once's who don't. Tried SLS and ohw man i have to stop and go to sleep but don't wanna. And i have to say Lgel is a star/hero but you are also. i loved the mod before but this has gotten 100 times better. Sorry for sounding so fanboy but i am :eek:
     
  16. yoss

    yoss Registered

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    thanks eddy , happy to read this kind of things
     
  17. Gijs van Elderen

    Gijs van Elderen Member

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  18. Will Mazeo

    Will Mazeo Registered

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    Thank you guys again, mod looks great and is very nice. Seems a bit heavy on my system but I need to see if reducing some settings will help and also less cars, I checked with 30, can't complain tho, gotta consider my PC specs
    Also:
    View attachment 18738

    The AI was a bit too happy lol
     
  19. wholigan

    wholigan Registered

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    Absolutely amazing job!!!!!! thank you to everyone involved
     
  20. MapleHamwich

    MapleHamwich Registered

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    Well done. I feel like there's not much FFB in regards to wheel feel in slip angles. I've had a few spins that I felt were unexpected given feedback.
     

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