Apex Modding GT3 - 2012 (v1.09 )

Discussion in 'Vehicles' started by yoss, Jan 25, 2014.

  1. tpw

    tpw Registered

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    What a fantastic update from 0.928 to 0.930. I reckon there's far more than 0.002 worth of improvements! Performance is vastly improved, cars look and sound fantastic, there's far fewer visual and physics anomalies, and the handling is much more challenging and enjoyable. These cars are all going to be getting a good workout on my system. Thanks so much for everyone's hard work.
     
  2. Tosch

    Tosch Registered

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    I haven't tried it myself, but these tuning options are saved for the track. The Z4 has no heat fx, so there is no need to disable it. What you can try is to select the track, then select the SLS, disable heat fx in tuning menu and force it to the AI. rF2 should create an ini file for the track and save it in the settings folder for the SLS (UserData\player\Settings\AM_FIAGT3_2012_SLSAMG\SLSGT3_AMG_UPGRADES\trackconfigLAYOUTNAME.ini). Now select the car you want to drive and check if the heat fx is disabled.
     
  3. yoss

    yoss Registered

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    i try
     
    Last edited by a moderator: Dec 7, 2015
  4. alpha-bravo

    alpha-bravo Registered

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    Found this it's a similiar case (forget the parts about nvidia inspector and drivers )
    http://isiforums.net/f/showthread.p...-exhaust-fires?p=316235&viewfull=1#post316235
    I've reduced my value (for test purposes) to "Heat FX Fade Speed":15, (default it seems to be 30) heat effect is still noticeable and the sometimes odd look is
    strong reduced.
    If you change the value in the player.json don't forget about that someday a revert of the value could be usefull :)
     
  5. BazzaLB

    BazzaLB Registered

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    I wish ISI would add an option to disable Heat FX completely (or fix it for 8xS AA). Then I could finally elimate the "bubble" from the ASR OWC Mod. Changing player.JSON didn't make a blind bit of difference to that mod.
     
  6. Tosch

    Tosch Registered

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    I think I've found a way to reduce the unrealistic light glow at daytime.

     
  7. Ernie

    Ernie Registered

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    Looks great, Tosch.:cool:

    But by seeing this ...... is rF2 capable of rendering stretched headlights reflections?
     
  8. Lgel

    Lgel Registered

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    Amazing Tosch.
     
  9. Nitrometh

    Nitrometh Registered

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    Tosch you have magic fingers. Looks great

    Gesendet von meinem GT-I9301I mit Tapatalk
     
  10. Tosch

    Tosch Registered

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    I'm still experimenting with this. The SLS has some faked stretched headlight reflections. They are very basic and primitive. The problem is that the reflection mapper can't handle "animated" objects like the switching between textures for head lights on/off. The road reflection is just an additional object that is not rendered (Render=false Reflection=True in gen file) and has no animated texture (light is always on). Maybe there is a way to use Some1's light glow shader in the reflection mapper but I had no success by now.

     
    Last edited by a moderator: Dec 8, 2015
  11. Stratoliner

    Stratoliner Registered

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    I do not like it.

    Drive only the Ferrari (also in real) and he has unfortunately completely changed his character!
    Far too much Oversteer! (with a little too much understeer in corner entry in ver. .928)
    With no feedback for the outgoing tail throue the FFB.
    Almost uncontrolable.
    No fun any more ...

    M.

    P.S. i also dont like dirty windscreens....
     
  12. Nitrometh

    Nitrometh Registered

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    So if you drive ferrari gt3 in real life, you would be the perfect ferrari physics tester for further updates. Aren't you? [emoji6]

    Gesendet von meinem GT-I9301I mit Tapatalk
     
  13. yoss

    yoss Registered

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    interresting to test the setup you use for drive this undriveable car !!
     
  14. Tosch

    Tosch Registered

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    Do you use your "old" (v928) setup? Have you tried to load the default setup?
     
  15. Stratoliner

    Stratoliner Registered

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    I didn´t load any setup. I used it "out of the box".
     
  16. Stratoliner

    Stratoliner Registered

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    no, standard F430 Scuderia...

    But I have a taste....
     
  17. Diogo Oliveira Falcão

    Diogo Oliveira Falcão Registered

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    You could also inform the track together with the setup as proposed by Tosch.
     
  18. yoss

    yoss Registered

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    one server is open on sebring with the mod , we can have a session online
     
  19. Diogo Oliveira Falcão

    Diogo Oliveira Falcão Registered

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    Another very important question, are you testing the cars with enough rubber on track? Are you running with cold tyres? Like Yoss informed, the tyres needs at least 5-6 laps.
     
  20. Stratoliner

    Stratoliner Registered

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    online now

    Temespeak?
     

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