I yoss, thanks for the hard work of your team. I like the models and the cars handle well. It's a great trip back to my childhood. I found two issues that right now keep me from playing the mod. 1st of all the sound is very strange for all the cars. I know it's very difficult to find a sound engineer let alone to create your own sounds but they sound very digital and in some cases distracting from the driving. The sound of your other projects in comparison like the WSC70s cars or the GT3 cars sound fantastic in comparison. Maybe Fonsecker, who is working for S397 for Le Mans ultimate or anyone from the studio can lend you a hand. Maybe it's the samples so maybe reaching out to VRC modding team or RSS might be an option aswell, as they offer those cars.
Another little issue that I think is easier to fix is the colour balance of the different skins. From what I have seen on track and in the showroom so far your skins use in some cases stark colours wich don't work with HDR engines. Never use full on whites or blacks for example, as it will make your cars look flat. I think the uploaded image shows the issue a bit better.
For the skins that I created for the Group C mod I used black with an RGB value of (25,25,25) for the black Havoline Porsche for example and for the white parts on the Liqui Moli Porsche I used (220,220,220). That way the shape of the models come out nicely and those colours work overall pretty well with the Post Processing. I hope that helps you. I really would like to help with skinning but I don't have enough time right now.
Another little issue that I think is easier to fix is the colour balance of the different skins. From what I have seen on track and in the showroom so far your skins use in some cases stark colours wich don't work with HDR engines. Never use full on whites or blacks for example, as it will make your cars look flat. I think the uploaded image shows the issue a bit better.
For the skins that I created for the Group C mod I used black with an RGB value of (25,25,25) for the black Havoline Porsche for example and for the white parts on the Liqui Moli Porsche I used (220,220,220). That way the shape of the models come out nicely and those colours work overall pretty well with the Post Processing. I hope that helps you. I really would like to help with skinning but I don't have enough time right now.