[REL] Alpine Series rF2

Its a bit hard to make it less understeery, but finally managed to tune it in a bit.
Yes, I picked Road America to try it out and I had to check that it wasn't front wheel drive. I removed the front ARB and that stopped understeering off round Carousel but in my clumsy hands it was a bit tricky elsewhere.

here is my setup for Kyalami (Heikki version)
Thanks, I'll give that a try.
 
I've started typing a response to this 5 times now and keep having second thoughts on whether to post. (this is a licensed car after all, and people seem to love 'real data', so...)

I'll just point out that a rear wing has leverage behind the rear axle and will produce front lift (in comparison to no wing; I'm not suggesting a rear wing necessitates net front lift :)). Also sedan shaped cars don't produce a lot of net downforce even with a spoiler, splitter, and rear wing. All but the more extreme racing modifications are about reducing lift rather than gaining net downforce.

Having said that, I'm not sure about the aero balance on this one. Tyre load balance goes a long way rearwards.
Out of curiosity, how does the Nissan GT4 behaves in the Motec logs compared to this one? I wonder if this lift behavior was there before and got worse after the Ferrari or it was introduced with that car. Still weird to see this hitting cars not made by S397 anyway
 
Just got my first drive with the GT4 and practiced Ibarra at night. NO DASH LIGHTS! Felt good tho, ffb on my CS 2.5 felt very natural, the road surface may have been a little bumpy as I was getting a slight notchy feeling. I'll have to find one of those glass smooth Eff One tracks to see if it's me or the car.
 
I recorded video with my ffb issue
this was on 6 smoothing, 0 torque and 50 multiplier
S397 cars working perfect with 0 smoothing, 1.5 torque and 80-100 multiplier so idk what's the problem
 
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I recorded video with my ffb issue
this was on 6 smoothing, 0 torque and 50 multiplier
S397 cars working perfect with 0 smoothing, 1.5 torque and 80-100 multiplier so idk what's the problem

All ok here. My config
upload_2021-1-18_0-25-38.png
Sin título.png Sin título.png

 
Out of curiosity, how does the Nissan GT4 behaves in the Motec logs compared to this one? I wonder if this lift behavior was there before and got worse after the Ferrari or it was introduced with that car. Still weird to see this hitting cars not made by S397 anyway

I think that's a different type of lift, though I don't have the Ferrari. But if we're talking 'car flies over crest' lift, I think that's a different issue and not related to 'normal' aero.

I took the Nissan GT4 for a quick run, it produces 655/700 N downforce at 230kph. Compared to this GT4 doing -410/2160 at 250kph, with the lowest wing. (Yep, you read that right...)
 
Ferrari lift glitch was because of height sensitivity iiric.

Looking forward to trying out this gem. Apparently there are some fundamental potential issues about aerodynamic balance. Hopefully gets solved soon.

I suppose Cup car should be fine with less fancy aero, isn't it ?
 
Alpine series is very fantastic.
Thank you. :)

upload_2021-1-22_4-45-18.png

This is Alpine GT4's torque & power on the race.
Looking at this, it seems that GT4 has only 270hp, However I heard that the GT4 have over 330hp.
Would this be okay?
 
I recorded video with my ffb issue
this was on 6 smoothing, 0 torque and 50 multiplier
S397 cars working perfect with 0 smoothing, 1.5 torque and 80-100 multiplier so idk what's the problem
Have a similar issue with my T500.
Not changing my settings for one vehicle.
I'll wait until there is an update...
 
Great mod!
Even though I did not lock the brakes with ABS, I felt vibration like a flat spot when I made a long run. I felt that the vibration increased when it was worn, so I made a steady state circular test.
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As a result, Motec was able to confirm that the FFB output increased as the wear progressed. Is this correct?
 
Lovely mod - thankyou for this!

The only 2 things I have personally noticed which would be great if you could please take a look at in the next update are:

The near clip plane seems to be set too far from the drivers head such that in VR parts of the car clip out of view way before your head actually reaches the object, like the door on the left and a bit of roof which is quite immersion breaking. This can be corrected by reducing the distance of this clip plane for the car. The second is the really loud sound when hitting gravel like a few others have noticed.

Many thanks again - its a great mod so far!
 
Love that mod... but one question... is the AI so good or am i to slow or is that Alpine AI cheating? No other (AI) car beat me at my fav tracks but the alpine with ease! I am not telling you that i am a real fast guy and i am happy when i have an AI that is fast and faster than me... but it seems very fast :-D
 
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