They do seem quick to me. 100% seems to be alien pace. Having said that I was in a sibnle player race at Spa and the AI were 2.7 sec faster than me in S2. Then I did a qualifying in the competition system and the pole sitter was 2.7 sec faster than me in S2. But yes he was Alien.
Yea they are very fast. I usually set the AI at 108% and I do always the pole position but with this car I’m 1.5 slower. The AI is to much fast on the slow turns.
Real Life driving with Estaban Ocan. https://www.wrc.com/en/news/2021/wr...DYI_X13g0nNYVLvRWtBGFMhrOcCRRsELNBksKC3w_AByg
https://drive.google.com/file/d/1hKq6EUmcbVFtdzB0lVPguXyBdeoULDWK/view?usp=sharing There is a problem with damage and performance, in this link there are 2 log, one with the undamaged car and one with the heavily damaged car. The difference was 1.5-2 seconds per lap
Thank you for this amazing mod! Both cars feel fantastic. The only downside I'm experiencing with is a sort of static sound, a sort of cutted off little sound. Am I the only one to notice that?
Talking about the GT4 version, i didn't check the Cup one, there is a issue in the HDV, probably a typo: I think this was supposed to be -0.112. This causes the weird physics with the aerodynamics of the car. On top of that, destroying the front bumper is the way to go since by removing it, the car actually loses lift generation (true positive lift, not negative) and so it "gains" downforce, loosing also drag and making the car faster on straights. Basically to go fast with this car the key is to make it as more oversteery as possible (rear tires have huge grip also) and then smash the car into a wall to remove the front bumper/splitter. Are there plans to fix this, both typo and behaviour with front damages?
@TheRubber Thats is super useful information, great job. Look at post #112, aerodynamics being funky has been pointed out long time ago, and it seems nothing has been done about it. It is a real shame, as this is such an interesting car, it has such fantastic model, such a beautiful car in this sim. Yet it has physics that doesn't come close to its visual quality. This is amazing car, I hope developer will have time for it, or will get some help by S397 since they use this car for CS... Please update this car, fix aero, also I believe the new tires modeling that has been used for three latest cars would also work amazing for this one. Anyway, I am not sure anymore, since my post is not exactly patting on the back, it could be removed, moved to some off topic thread or censored in some other way, such as it happened in other topic about 917K, because apparently you could just be not welcome to say anything if it is not some patting on the back telling each other how amazing we are, ignoring everything what is not. This car is amazing. But lets be realistic. #friendlyarguing #healthydiscussions #Don'tCensorUs
Even though I have hard hopes in this, but I hope this means they can fix it rather quickly. It was a pretty good car if you ignored the front lift
Yes at Suzuka, it was more than 1 month ago though so i might be wrong on what i remember and i deleted the log files. I remember the car felt a lot more grippy and easy to throw in the corner, lap times were of course faster, maybe a bit too much. I think it would be interesting to test the car with similar downforce level of the official Nissan 370z, as pointed out in the post #112, the Alpine with min wing still produces way more downforce than the Nissan. I will try to test it again during the weekend and report it back.
I have insane vibrations with a tm300 rolling in the pitlane already, but basically everywhere - any help? ffb forces already down to 80% thx
I had same issue with t500 reported it long time ago but no response at all about this topic I tried literally everything I could to fix this but nothing helped me
Meanwhile I increased ffb smoothing ingame to 10 which cured it. However it also causes lots of detail loss
Alpine Series rF2 - Build 2.00 Complete news : https://www.enduracers.com/news_07.html CHANGELOG * Graphics : Improved steering wheel central marker design. * Graphics : Improved RPM leds shader and rendering. * Graphics : Improved Rims shader and rendering. * Graphics : Improved backfire shader and rendering. * Graphics : Corrected steering wheel display so data are not cutted. * Graphics : Updated all 2018-2019-2020 paint shemes to real driver names and numbers fonts. * Graphics : Added all paint shemes from 2021 Alpine Europa Cup season. * Graphics : Added various GT4 paint shemes from 2018 to 2021 seasons. * Graphics : Added AI talent files for realistic AI drivers speed. * Graphics : Restructured paint shemes lists in menus. * Physics : Improvement of the aero balance between FWING, RWING and Bodywork. * Physics : Traction control improvements. * Physics : Rain tires improvements. DOWNLOAD Alpine Series rF2 Steam Workshop Item : https://steamcommunity.com/sharedfiles/filedetails/?id=2362626369 Alpine Series rF2 build 2.00 rfcmp : https://mega.nz/file/kpxyVZ5C#09KDppmmgcoA8-SJF9GH8TeorwEbTpXqqDNQyDDzr-s
Excellent update, thank you! I would love to see you offer more GT4 class cars to compete with these lovely cars.
It seem to me the unrealistically fast AI hasn't been solved. Still several seconds behind at 100%. Thanks, I'm staying with GT3.
Hi, we have a problem with your Window file: The Driver Number is upper right, but there is the Possition Display inside. We use the version 2.00 European Series 2021 from Steam und the Template from your webside. Thanks for help. Regards
I have the same with my Moza DD wheel but others I was racing against had no problems. I turned up the FFB smoothing to 15 and that got rid of most of it but it still came back sometimes. A shame, it's spoiling a fun car.