Guineapiggy
Registered
Honestly this isn't a good way of checking accuracy. The number of variables you can't account for is enormous, you've selected only one aspect of one small facet of performance with no particularly strong rationale and you've got no meaningful margin of error. The only real way we have is numbers and that takes an intense amount of research, working with ideal conditions and approaching compromises objectively based on the end goals of the product; basically what a sim developer does. People rattle on and on about 'looks right' and 'feels right' but these notions are catastrophically misleading.
I've literally seen people give huge praises so called 'improvements' in car dynamics that weren't even implemented and praise dynamics en-masse that in all numerical senses were laughably off-base because they 'looked right' or 'felt right'. It's a strange and frankly unhelpful aspect of the sim community that people take 'this feels or looks like my (at best) partially informed guess seems like it should' as accuracy. If you've ever seen experienced, skilled racing drivers trying new cars and cars from different eras the first thing they'll talk about is how different it is and the ways it surprised them.
I've literally seen people give huge praises so called 'improvements' in car dynamics that weren't even implemented and praise dynamics en-masse that in all numerical senses were laughably off-base because they 'looked right' or 'felt right'. It's a strange and frankly unhelpful aspect of the sim community that people take 'this feels or looks like my (at best) partially informed guess seems like it should' as accuracy. If you've ever seen experienced, skilled racing drivers trying new cars and cars from different eras the first thing they'll talk about is how different it is and the ways it surprised them.
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