Slow Motion
Registered
Build 1.04, November 04th, 2023: - fixed warning led due to code change by S397
Build 1.03, December 03rd, 2022: - fixed transparency level on windows
Build 1.02, February 18th, 2022: - fixed black rain on certain tracks, due to wrong rF2 code
June 04th, 2021 new BUILD 1.01
- added car #69
Build 1.0 - The mod come from my wish to have a mod similar to the "new" FunCup. We were not interested into a high poly mod so I asked Chris "redapg" for modeling several parts that differ from the 2006 FunCup, caring to those that are more visible in cockpit view, like the whole dashboard, the AiM and the steering wheel also with an eye to the exteriors where is more visible the lack of poly and the rims.
With in mind our initial concept, Chris and I created 2 classes, one that refers to the Endurance Championship and one that refers to the EVO3 Championship: mainly differences are in the engine, gear (final ratio), rear tyres and car mass. Due to the impossibility to find detailed technical data, we were forced to apply a pinch of fantasy!
Also PBR skins are fantasy, inspired by some picture: http://www.vwfuncup.eu/en/vw-fun-cup/pictures
Special thanks to iDT that released the FunCup 2006 for rFactor1, that is the "parent" of the FunCup 2006 for rFactor 2 and this new 2021 FunCup Series!
https://steamcommunity.com/sharedfiles/managepreviews/?id=2503320265
manual download: --->https://mega.nz/file/ys5HwQgb#i5MahyDrnrc-BgToPkolhehdPkAky9u_4fldsr2W2M4
templates:
body--->https://mega.nz/file/m5ZknRDD#5pO5XqjtasZhwbgKjs62CLivCeusLtB5N00Alftwu5U
banner--->https://mega.nz/file/O9ZiATgI#VR6ukT_tEOD6dbm9aPAmzPQEiOUs0zvt1jmmH8Dvirk
=========================================================================
A couple of months ago I asked @redapg, Chris, for developing, together, the "new" FunCup... I mean "new" because this car seems to be deathless and in the years, in the real life, were developed various series / classes addressed to several leagues, with a wide level of freedom in the regulation.
Unfortunately is not easy to find detailed technical data even if in the web are available several docs slightly different in the contents.
I haven't yet a clear idea about the final version of the mod... At the moment I'm intentioned to release 2 classes, one that more or less follow the "Endurance" leagues and one, more performing, that can be closer to the "EVO3", both with an injection of fantasy to preserve the original idea of the mod that we have already released, under the full permission of iDT, in the past and for keeping the whole project easy, at first for our personal pleasure.
To harmonize the "old" mod with the incoming new one, we have just re-ordered the old one and in the next days will be released an update with the name "2006 Volkswagen FunCup Series".
Coming back to the "new" mod, Chris has remodeled the most of the body, the whole dashboard, gauges, motec, rims and other details to match the changes made in the years to the real car.
On physics side we are working to better match the specification of the 2 classes, also if, as I said, we haven't access to real advanced data, telemetry, etc.
Showing the first WIP pictures of the mod, is the opportunity to ask for PM me in case somebody has any contact with the real world of the FunCup and is interested in the project.
Thank you.
Build 1.03, December 03rd, 2022: - fixed transparency level on windows
Build 1.02, February 18th, 2022: - fixed black rain on certain tracks, due to wrong rF2 code
June 04th, 2021 new BUILD 1.01
- added car #69
Build 1.0 - The mod come from my wish to have a mod similar to the "new" FunCup. We were not interested into a high poly mod so I asked Chris "redapg" for modeling several parts that differ from the 2006 FunCup, caring to those that are more visible in cockpit view, like the whole dashboard, the AiM and the steering wheel also with an eye to the exteriors where is more visible the lack of poly and the rims.
With in mind our initial concept, Chris and I created 2 classes, one that refers to the Endurance Championship and one that refers to the EVO3 Championship: mainly differences are in the engine, gear (final ratio), rear tyres and car mass. Due to the impossibility to find detailed technical data, we were forced to apply a pinch of fantasy!
Also PBR skins are fantasy, inspired by some picture: http://www.vwfuncup.eu/en/vw-fun-cup/pictures
Special thanks to iDT that released the FunCup 2006 for rFactor1, that is the "parent" of the FunCup 2006 for rFactor 2 and this new 2021 FunCup Series!
https://steamcommunity.com/sharedfiles/managepreviews/?id=2503320265
manual download: --->https://mega.nz/file/ys5HwQgb#i5MahyDrnrc-BgToPkolhehdPkAky9u_4fldsr2W2M4
templates:
body--->https://mega.nz/file/m5ZknRDD#5pO5XqjtasZhwbgKjs62CLivCeusLtB5N00Alftwu5U
banner--->https://mega.nz/file/O9ZiATgI#VR6ukT_tEOD6dbm9aPAmzPQEiOUs0zvt1jmmH8Dvirk
=========================================================================
A couple of months ago I asked @redapg, Chris, for developing, together, the "new" FunCup... I mean "new" because this car seems to be deathless and in the years, in the real life, were developed various series / classes addressed to several leagues, with a wide level of freedom in the regulation.
Unfortunately is not easy to find detailed technical data even if in the web are available several docs slightly different in the contents.
I haven't yet a clear idea about the final version of the mod... At the moment I'm intentioned to release 2 classes, one that more or less follow the "Endurance" leagues and one, more performing, that can be closer to the "EVO3", both with an injection of fantasy to preserve the original idea of the mod that we have already released, under the full permission of iDT, in the past and for keeping the whole project easy, at first for our personal pleasure.
To harmonize the "old" mod with the incoming new one, we have just re-ordered the old one and in the next days will be released an update with the name "2006 Volkswagen FunCup Series".
Coming back to the "new" mod, Chris has remodeled the most of the body, the whole dashboard, gauges, motec, rims and other details to match the changes made in the years to the real car.
On physics side we are working to better match the specification of the 2 classes, also if, as I said, we haven't access to real advanced data, telemetry, etc.
Showing the first WIP pictures of the mod, is the opportunity to ask for PM me in case somebody has any contact with the real world of the FunCup and is interested in the project.
Thank you.
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