If you have SLI and micro stutters this may help. *Make sure you have the latest drivers installed. *Within the nVidia control panel (under 'Manage 3D Settings' tab and 'Program Settings'), select your game. *Set the following values: Multi-display/mixed-GPU acceleration: Single display performance mode Power management mode: Prefer maximum performance SLI rendering mode: NVIDIA recommended (SLI) Triple buffering: Off (make sure this is off! triple buffering will cause rubber-banding effect. Triple buffering is not needed, because v-sync will not be utilized when rendering due to Dxtory's limiter hook) Vertical sync: Use the 3D application setting *Download Dxtory (http://exkode.com/dxtory-downloads-en.html) *(after install) Run Dxtory (must be running while playing game) *(second tab - overlay) Uncheck all boxes except 'Use Default Setting' (using fps overlay will lower your fps) *(eighth tab - advanced) Under 'Processing Threads' select the maximum number of cores your CPU has and then check the box for 'Limit Video FPS' and set the value to 60 *Run your game *In your game's video options turn 'Vertical Sync' (V-Sync) ON (if the game has triple buffering option, be sure to turn it OFF!) The combination of using Dxtory's frame limiter (through directx hook) with in-game v-sync eliminates microstutter, while maintaining SLI performance (you'll notice that v-sync will not actually be utilized by the game due to Dxtory's limit hook). Thus, you retain the power of both cards. Use Ctrl + C in the game to see that your don`t have too high gfx settings, green bar must not be at max all the time, if it is you get micro stutters etc.. Good luck
Thanks Ari, THAT'S a great help! Sadly I'll have to update my rig..just to play this game... ...well, not sad in terms of being able to play it, but in terms of $$$... Even though I'm not sure an upgrade would solve the issues/bugs this sim have...
Guys regarding stuttering, we might have found something (or we are just noobs trying to be techy, you decide (I know I am)) http://isiforums.net/f/showthread.p...rvations-a-possible-work-around-and-questions Anyways, undercar shadows introduced, stuttering reports pouring in. so far a few have decreased the stuttering allot by decreasing the amount of visible vehicles and reducing shadow options. I did the same but without even realizing what I did, how cool is that Can you try and report back?
Thanks Ari, Its a good solution. Note that, on my system at least, it only works if I play the game in non-windowed mode. Leaving the window mode checked in the rfactor2 config makes it stutter like when not using dxtory at all.
rF2 CTD's every time I fire up Action to record stuff. Anybody the same experience or does it work for everybody else with this combo? Cheers
After a couple of days without problems, today fatal crash dedicated server "memory failure" //Edit: Combo was Kart & Quebec
Well now I'm confused. I see what Luiz sees and I've been calling that stuttering. Whatever it is it looks crappy and it happens even when my game rendering is >100FPS. My monitor refresh is only 60hz but I have trouble believing that that is so low as to cause this effect. It's not like the background objects are whizzing by super fast as I rotate through the Sapang T1 hairpin combinations. And in some 3d shooter games that I've played the background motion is very smooth when I rotate very quickly. I suppose it might be that the game has moments of rendering slower than the posted number on the screen (Crtl F). Maybe I'll run Afterburner to see if that is happening. Edit: As I explore deeper I'll revise the >100FPS statement above to say that for me "stutter" seems variable. It's very noticeable in the 60-75FPS range where the "jerks" run at 5ish ticks per second and become less noticeable (seemingly higher jerk rate) at higher FPS. It's all subjective and non-scientific observations done by observing the grand stand at the San Devote turn (T1) at Monaco.
Didn´t read all of the posts on this issue, so I could be missing something here. Do you guys have the frames capped? If so, the resulting screen-tearing often looks very similar to stuttering when one focusses his view towards the driving direction on screen, and hence doesn´t see those layers caused by the tearing.
Use ctrl + c and see that the green bar is not maximum all the time and if it is adjust your gfx options lower and you get rid of stuttering and tearing.
@Jürgen causing modul is the key we had crashes with the modul/plugin: VMliveview.dll crash only with rF2 is called AppCrash Modul: rf2dedicated.exe wir hatten schon alles
That's odd as I can record rF2 with Action! I wonder if it has something to do with Admin. status or not.