Adrianstealth
Registered
do you have tire smoke and off-road dust in replays, and in all cockpits? I don't.![]()
hiya
not really looked at replays, I'll check
do you have tire smoke and off-road dust in replays, and in all cockpits? I don't.![]()
If you have SLI and micro stutters this may help...
Name der fehlerhaften Anwendung: rFactor2 Dedicated.exe, Version: 1.5.9.0, Zeitstempel: 0x5328d267
Name des fehlerhaften Moduls: ntdll.dll, Version: 6.1.7601.18247, Zeitstempel: 0x521ea8e7
Ausnahmecode: 0xc0000005
Fehleroffset: 0x000343e6
ID des fehlerhaften Prozesses: 0xfec
Startzeit der fehlerhaften Anwendung: 0x01cf4c0ca1e41499
Pfad der fehlerhaften Anwendung: R:\Program Files (x86)\rFactor2_590_S2\Core\rFactor2 Dedicated.exe
Pfad des fehlerhaften Moduls: C:\Windows\SysWOW64\ntdll.dll
Berichtskennung: 3a62ec5c-b9e2-11e3-b5df-001999e07b9e
Are you sure that's stuttering? Even at 60Hz movement doesn't look 'smooth', things like grandstands moving across the screen will appear to jump from frame to frame. Stuttering is uneven jumps. Very different things, but can be difficult to distinguish.
The ntdll error was caused bei rf2...@Jürgen
you have to google for ntdll.dll error
quiet a lot of reasons
Pfad der fehlerhaften Anwendung: R:\Program Files (x86)\rFactor2_590_S2\Core\rFactor2 Dedicated.exe
Well now I'm confused. I see what Luiz sees and I've been calling that stuttering. Whatever it is it looks crappy and it happens even when my game rendering is >100FPS. My monitor refresh is only 60hz but I have trouble believing that that is so low as to cause this effect. It's not like the background objects are whizzing by super fast as I rotate through the Sapang T1 hairpin combinations. And in some 3d shooter games that I've played the background motion is very smooth when I rotate very quickly.
I suppose it might be that the game has moments of rendering slower than the posted number on the screen (Crtl F). Maybe I'll run Afterburner to see if that is happening.
Well now I'm confused. I see what Luiz sees and I've been calling that stuttering. Whatever it is it looks crappy and it happens even when my game rendering is >100FPS. My monitor refresh is only 60hz but I have trouble believing that that is so low as to cause this effect. It's not like the background objects are whizzing by super fast as I rotate through the Sapang T1 hairpin combinations. And in some 3d shooter games that I've played the background motion is very smooth when I rotate very quickly.
I suppose it might be that the game has moments of rendering slower than the posted number on the screen (Crtl F). Maybe I'll run Afterburner to see if that is happening.
I can't even fire up rF2 when Action is running, any ideas guy's?
That's odd as I can record rF2 with Action! I wonder if it has something to do with Admin. status or not.
I can't even fire up rF2 when Action is running, any ideas guy's?
Assume it takes you over the 32bit memory limits and/or your system limits.rF2 CTD's every time I fire up Action to record stuff. Anybody the same experience or does it work for everybody else with this combo?
Cheers